There's a certain kind of excitement to it, really. A perfect example I think would be in the game you mentioned, Dead Space. I had a love/hate relationship with that game. I'd only ever play it at night sitting in front of my dad's big screen TV anytime I had the house to myself. And there were a few moments that really got my heart racing, none more than facing that unkillable necromorph for the first time. It was so frantic, being unable to use the means of killing it that the game had been reinforcing the whole game. Just seeing it get up time and time again, focus split between keeping it from killing you while simultaneously figuring out just how to stop it for good. Once it was over, I had top give myself a moment to calm down because my heart was working overtime. Definitely one of my most memorable gaming experiences.SlumlordThanatos said:I don't get it. Why do people like feeling scared or helpless?
There's a certain cathartic thrill in experiencing something frightening while in a safe place, whether playing a game or watching a movie. It's a weird quirk of human nature, probably how we learn to deal with scary things beyond our control, but damn if it can't be compelling.SlumlordThanatos said:snip
Well, I can think of two reasons, one of which is smart, and the other of which definitely isn't.SlumlordThanatos said:I've personally never understood the appeal of horror games. Or movies, for that matter. Philosophical questions are one thing, but an awful lot of people seem to enjoy feeling helpless in the face of some world-eating horror and/or psychotic slasher dude with a chainsaw.
I mean, this is coming from a guy who couldn't finish Dead Space. I mean, I have a gun and the means to deal with every threat, but it still manages to make me feel helpless. I hate it. Got about three-quarters through the game before I couldn't take it anymore, not because the game was bad, but because killing the monsters isn't as cut-and-dried as just shooting them. I can't even imagine being pit against a creature that I can't somehow kill, like in Alien: Isolation.
I don't get it. Why do people like feeling scared or helpless?
same here. hated it in amnesia as well. i want to look at the monster so that i can plan my escape better. but protagonist is getting all freaking out on me that i lost it out of rage.The Rogue Wolf said:"Looking at or getting too close to enemies distorts your screen and drives the protagonist into a panic...."
And I was thinking of buying this game right up until I read that. No sale, Frictional. That was bullshit in Amnesia and it's bullshit elsewhere. Stop trying to force me into bad decisions just to make the game tense.
I just found out the distortions can actually be disabled in the options menu, if that makes a difference.The Rogue Wolf said:"Looking at or getting too close to enemies distorts your screen and drives the protagonist into a panic...."
And I was thinking of buying this game right up until I read that. No sale, Frictional. That was bullshit in Amnesia and it's bullshit elsewhere. Stop trying to force me into bad decisions just to make the game tense.
It's not the distortions that bother me; it's the panic mechanic. It seems designed to force players to act without knowing what they're getting into.Fanghawk said:I just found out the distortions can actually be disabled in the options menu, if that makes a difference.The Rogue Wolf said:"Looking at or getting too close to enemies distorts your screen and drives the protagonist into a panic...."
And I was thinking of buying this game right up until I read that. No sale, Frictional. That was bullshit in Amnesia and it's bullshit elsewhere. Stop trying to force me into bad decisions just to make the game tense.
Oh, that's not so pronounced as Amnesia. He starts to breathe heavier and such, but you don't seem to mechanically lose control of your faculties - well, unless you personally are panicking! (My own flight instinct totally got me into trouble a few times.)The Rogue Wolf said:It's not the distortions that bother me; it's the panic mechanic. It seems designed to force players to act without knowing what they're getting into.