As I understand it, you don't have to have everything from the same faction, you can stick whatever you want in your army, just certain things give bonuses to other thing from the same faction and so on.
Yeah, the complete abandonment of the points system seems a very odd decision to me, and seems it would be a source of a bunch of conflict as two players may have differing opinions of the strength of a particular unit to make something a "fair fight."Zykon TheLich said:Third Edition 'til death! DEEEEEEAAAAATH!!!! You can have my Warhammer Siege when you pry it from my cold dead hands! WAAAAAAAAGGGGHHHH!!!!
OT: They could have at least included some sort of points system for balance, just left out the army list/force org type stuff.
Q: How do we attract new and young players?vallorn said:Also FUCK what they did to Slannesh in the fluf...
To be fair they did remove the naked daemonettes in previous editions so there's a possibility that they were trying to get moms and dads to strop frowning at the hobby. But still, Slannesh is one of the most fun deities to muck about with as a faction because he's Excess in general. It doesn't have to be sex or violence or anything, just so long as it's Excess then the Dark Prince is pleased.008Zulu said:Q: How do we attract new and young players?vallorn said:Also FUCK what they did to Slannesh in the fluf...
A: Kill off the Chaos God of violent orgies.
I will pray to Slaanesh that this Age of Sigmar, or whatever, is just a means to get new players, and that Warhammer Fantasy is going to be launching 9th edition in a few months.
I've played with the rules, and Kings of War is fun, if a bit simplistic. Honestly, Kings of War is Age of Sigmar's goal done right: simplify the complex rules so they're easy to understand. It's important to not compare it to WHFB though because it is a different system. For instance, you buy units in set pieces (i.e. 5, 10, 20, 40) instead of per soldier. You also don't remove individual soldiers but accumulate damage that increases the chance of that unit routing. Games as such are much quicker and streamlined than Fantasy at a cost of complexity (i.e. there's only 8 spells for everyone, armies have a rule from the special rules rather than a unique one, no unique artifacts for factions). I know I'm making it sound bad but it isn't. And since WHFB has left the building, it's kind of the only game left in town.Gennadios said:Out of curiousity, has anyone's WHF groups taken to playing Kings of War with their old WHF models as proxies, or have any groups outright switched? How are the Kings of War rules?
The kings of War people are running a kickstarter for rules that look like they'll make better WH40k proxies but I'm not familiar enough with Mantic to know how well they rulecraft.
But points get in the way of fun! And fun is all that matters! (I'm not joking they said this). But even if you don't like our rules, GW then doesn't consider your mingy litter body to be a customer then! (No seriously, they actually said this.)kris40k said:Yeah, the complete abandonment of the points system seems a very odd decision to me, and seems it would be a source of a bunch of conflict as two players may have differing opinions of the strength of a particular unit to make something a "fair fight."Zykon TheLich said:Third Edition 'til death! DEEEEEEAAAAATH!!!! You can have my Warhammer Siege when you pry it from my cold dead hands! WAAAAAAAAGGGGHHHH!!!!
OT: They could have at least included some sort of points system for balance, just left out the army list/force org type stuff.
It really does. Even in Rogue Trader where the basic ethos seemed to be 'here's a load of cool sci-fi shit, have fun', there was a page where they said 'oh, by the way, if you want to have a fair fight, here are some points values'.kris40k said:Yeah, the complete abandonment of the points system seems a very odd decision to me, and seems it would be a source of a bunch of conflict as two players may have differing opinions of the strength of a particular unit to make something a "fair fight."
You're paraphrasing there right...right?xaszatm said:But even if you don't like our rules, GW then doesn't consider your mingy litter body to be a customer then! (No seriously, they actually said this.)
Eh, they keep on changing them to clothed and back to half naked when they update the models. Since they only do that every so often, there's always some half naked (Morathi and harpies at the moment) and some not.vallorn said:To be fair they did remove the naked daemonettes in previous editions so there's a possibility that they were trying to get moms and dads to strop frowning at the hobby.
Here is a quote from the articleZykon TheLich said:You're paraphrasing there right...right?xaszatm said:But even if you don't like our rules, GW then doesn't consider your mingy litter body to be a customer then! (No seriously, they actually said this.)
The arrogance of GW is remarkable. Which is why so many smaller games have gobbled up so much of their fanbase.GW said:The company's attitude towards customers is as clinical as its attitude towards staff. If you don't like what it's selling. You're not a customer.
I think those are only left because they're quite old models, at least 15 years I think. I remember back when I started and the Daemonettes were still with their ta-tas out, it was quite exhilarating for an 11 year old.thaluikhain said:Eh, they keep on changing them to clothed and back to half naked when they update the models. Since they only do that every so often, there's always some half naked (Morathi and harpies at the moment) and some not.vallorn said:To be fair they did remove the naked daemonettes in previous editions so there's a possibility that they were trying to get moms and dads to strop frowning at the hobby.
Yeah, that I'm not surprised at, I was just checking that wasn't a direct quote.xaszatm said:Here is a quote from the article
The arrogance of GW is remarkable. Which is why so many smaller games have gobbled up so much of their fanbase.GW said:The company's attitude towards customers is as clinical as its attitude towards staff. If you don't like what it's selling. You're not a customer.
Here's the source page: http://www.iii.co.uk/news-opinion/richard-beddard/games-workshop-agm%3A-relentless-profit-machine