8 Under-the-Radar Games that were Surprise Hits in 2015

ffronw

I am a meat popsicle
Oct 24, 2013
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8 Under-the-Radar Games that were Surprise Hits in 2015

Sometimes games come out of nowhere to be very successful. That happened a lot in 2015, as these eight games show.

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Arnoxthe1

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Dec 25, 2010
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Where's The Talos Principle? Yes, technically it came out in 2014 but really, it was right before the end of the year. But c'mon now. That game is really flying under everyone's radar and I don't know why.
 

CaitSeith

Formely Gone Gonzo
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Jun 30, 2014
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You forgot Fallout Shelter. Yeah, it's a mobile F2P; but I don't think anyone expected it to beat Candy Crush in release day. In my book that counts as a surprise hit.
 

ffronw

I am a meat popsicle
Oct 24, 2013
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Arnoxthe1 said:
Where's The Talos Principle? Yes, technically it came out in 2014 but really, it was right before the end of the year. But c'mon now. That game is really flying under everyone's radar and I don't know why.
The Talos Principle is really solid. Loved that game. But it did come out in 2014 (one year ago today, actually).

CaitSeith said:
You forgot Fallout Shelter. Yeah, it's a mobile F2P; but I don't think anyone expected it to beat Candy Crush in release day. In my book that counts as a surprise hit.
Eh, I tend to ignore pretty much all mobile games. I played Fallout Shelter, and it was OK, but nothing I'm champing at the bit to get back to.
 

Micah Weil

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Mar 16, 2009
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Arnoxthe1 said:
Where's The Talos Principle? Yes, technically it came out in 2014 but really, it was right before the end of the year. But c'mon now. That game is really flying under everyone's radar and I don't know why.
Could try to sneak it past the bar since it released on October 14 for the PS4 with just about no fanfare.
 

Arnoxthe1

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Caramel Frappe said:
I think Yahtzee said it best, when it comes to story telling. Rather than making us deal with situations that are totally monitored by the studio that made the game (like Bethesda making you fight the mercenary that kidnapped your son, rather than talking things out), we have freedom of choice to murder / spare anyone regardless of the situation. Every choice we make does have significant impact on the game, and you see the environment change according to your choices.
Sorry, I know this is late, but c'mon now. Not saying FO4 didn't have terrible dialogue choices, 'cause it did, but Undertale is obviously a much more focused and simply designed game. Toby can implement a choice system that, in order to do right in FO4 would require MUCH more time and money for even singular quests. We're comparing apples to oranges here.