Ashes of the Singularity Will Emphasize Tactics Over Amassing Cheap Units
How will Ashes of the Singularity's classes stack up against each other? Brad Wardell shows us with a new designer video.
If you're an RTS fan, you're probably eyeing <a href=http://www.escapistmagazine.com/news/view/166158-Stardock-Releases-Ashes-of-the-Singularity-Beta-on-Steam-and-GOG#&gid=gallery_5545&pid=1>Ashes of the Singularity - Stardock's attempt to expand the genre to an unprecedented scale. Our own previews have stated that <a href=http://www.escapistmagazine.com/news/view/140038-Ashes-of-the-Singularity-and-Nitrous-Engine-Demo-GDC-2015#&gid=gallery_3895&pid=1>5000 units won't even touch the game's limit, which allows you can control multiple armies across several fronts. Naturally, if RTS fans want any chance at success, they'll have to know their unit compositions inside and out. Thankfully, lead designer Brad Wardell has released a new designer video showing how various unit types compare in combat.
[video=116782]
"Someone is going to say, 'Oh Ashes is just about building a crapload of crap units,'" Wardell says in the video as he spawns an army of cheap Brutes. "'It's just building up spam.'"
In response to this theoretical (but likely) comment, Wardell drops a single enemy Avenger unit into the mix, supported with two power-supplying capacitors. One minute and several devastating exchanges later, the Avenger unit is all that remains. "Well, I think that point is made," Wardell concludes.
Of course, that's not to say cheaper units like Brutes can't be useful - in a carefully-constructed army, they can be devastating. The point is that Ashes of the Singularity's scale doesn't mean you can forget about advanced tactics. A single unit could decide an entire battle, which in turn might decide the war.
If that appeals to you, Wardell's video goes over unit balance in more detail. Of course, if you want to learn how to assemble armies the hard way, you can dive into Ashes of the Singularity's public beta today.
[gallery=5660]
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How will Ashes of the Singularity's classes stack up against each other? Brad Wardell shows us with a new designer video.
If you're an RTS fan, you're probably eyeing <a href=http://www.escapistmagazine.com/news/view/166158-Stardock-Releases-Ashes-of-the-Singularity-Beta-on-Steam-and-GOG#&gid=gallery_5545&pid=1>Ashes of the Singularity - Stardock's attempt to expand the genre to an unprecedented scale. Our own previews have stated that <a href=http://www.escapistmagazine.com/news/view/140038-Ashes-of-the-Singularity-and-Nitrous-Engine-Demo-GDC-2015#&gid=gallery_3895&pid=1>5000 units won't even touch the game's limit, which allows you can control multiple armies across several fronts. Naturally, if RTS fans want any chance at success, they'll have to know their unit compositions inside and out. Thankfully, lead designer Brad Wardell has released a new designer video showing how various unit types compare in combat.
[video=116782]
"Someone is going to say, 'Oh Ashes is just about building a crapload of crap units,'" Wardell says in the video as he spawns an army of cheap Brutes. "'It's just building up spam.'"
In response to this theoretical (but likely) comment, Wardell drops a single enemy Avenger unit into the mix, supported with two power-supplying capacitors. One minute and several devastating exchanges later, the Avenger unit is all that remains. "Well, I think that point is made," Wardell concludes.
Of course, that's not to say cheaper units like Brutes can't be useful - in a carefully-constructed army, they can be devastating. The point is that Ashes of the Singularity's scale doesn't mean you can forget about advanced tactics. A single unit could decide an entire battle, which in turn might decide the war.
If that appeals to you, Wardell's video goes over unit balance in more detail. Of course, if you want to learn how to assemble armies the hard way, you can dive into Ashes of the Singularity's public beta today.
[gallery=5660]
Permalink