I think Nintendo wrote themselves into a corner with the sleeping princess deal. ("There's two Princess Zelda's now?" "Yeah, buddy. For
now.") That might be one reason why every game is either a prequel, or in an alternate timeline from the NES titles. They don't know what to do after Zelda II. It seems like they never had a good plan for the franchise until
A Link to the Past set up the recursive prequel formula, and now they're obsessed with it.
Instead of really getting politic heavy with royal lineages and successions, I'd rather see a game where Link falls to some sort of mind control spell (before getting the Triforce of Courage to protect him from such a spell) and becoming the villain's right hand. Zelda herself then has to take over as the hero, free Link, and both of them play major roles as the heros in the final stages of the game. Unfortunately, that seems less likely than a game set after Zelda II. It is especially unlikely with the lingering memory of the Unholy Triforce (the CD-i games) and Zelda's active role in the later two of those possibly shooting down any suggestions for Zelda being the main character for once.
A look into the "Pokemon War" would be a nice change of pace. Maybe making the organized crime syndicate of the day slighty more threatening would be a good compromise to something Nintendo won't ever talk about. (Disclaimer: Haven't played past Gen 2, so my knowledge of how violent/serious the other evil groups are is limited.)
I don't think Mario needs a reboot or prequel for the sake of storytelling. The series has always been very disconnected. The story of each game is usually very self contained. They just need to do something to make the main platformers feel fresh, which hasn't been done since the first
Super Mario Galaxy.
Veylon said:
If they really wanted an excuse for Samus to have to turn off vital suit functions it wouldn't have been that hard. Make up some mumbo-jumbo that the station is interfering with her suit due to Chozo reasons and these tech guys are trying to disentangle the two so that stuff doesn't blow up. That way, when she has navigate the inexplicable fiery rock bowels of the place with her air conditioning turned off, it's because of inscrutable sciencey jargon and not because anybody is stupid or awful.
I applaud you for putting more thought into that than anyone (with creative authority) at Nintendo did around 2008/9. Nintendo chose to go with a reason for Samus' limitations that was hard to pull off storywise, and they failed horribly. If a Metroid came out with your explanation for why much of the gear Samus brought with her won't function, and it was implemented well, I could accept that excuse.
Slightly back to OT: While on the subject of Metroid, where's the sequel to Fusion that addresses some serious issues that popped up at the end of Fusion? I'm not asking for Other M levels of story (dear God no). I just want one that has opening text crawls/cutscenes that give us the backdrop, scans (in a 3D game) or some sort of hidden clues (maybe extra cutscenes/text in a 2D game) throughout the game that piece together the plot details, and an ending that concludes what happened while Samus was blasting nasty beasts and how the scan logs/clues fit in. Sadly with it being 14 years since Fusion, this could be considered the #4 entry in this list.