1. I feel so sorry for Silent Hill Downpour then. That game came out a few years before The Last of Us and the game did have that feeling of just "being a guy with a gun" or using random things as weapons. That game imo is a return to form for Silent Hill dispite what Yathzee said. It may lack the fear but it certainly made up for Gameplay and athmosphere/mood. I mean why does the Hideo Kojima Silent Hills game was being touted as a "proper scary and return to form Silent Hill game" when Downpour already did that?Casual Shinji said:TLoU was the first game in a very long time to give me that same feeling of being just a guy with a gun, where having just three enemies bearing down on you was a fucking problem.
Capcom is completely creatively banktrupt though, so I'm not expecting anything from either a possible reboot or REmake 2.
For me it was the crap controls, wobbly camera, awkward healing system, repetitive situations and patently idiotic characterization.Dango said:I actually like Resident Evil 6 quite a a bit. I'd rank it, or at most of it, above 5, which became a pretty tedious slog. I never really understood the hate for 6, which I think mostly came from bitterness over being focused more on action than survival-horror.
RE6 has the best controls in the series. They distill complex combat mechanics into a handful of functions. Every classic RE that wasn't RE2 or Outbreak had bad controls. RE4 had bad controls. RE5 had bad controls. RE6 was like RE2 N64's control system reimagined as a third person character action game. The game integrates melee, movement, and shooting into a holistic package that few games have done anywhere near as well.Johnny Novgorod said:For me it was the crap controlsDango said:I actually like Resident Evil 6 quite a a bit. I'd rank it, or at most of it, above 5, which became a pretty tedious slog. I never really understood the hate for 6, which I think mostly came from bitterness over being focused more on action than survival-horror.
This one is hugely subjective. If you're talking about established RE characters, I'd say you're wrong. RE6 may have translation issues, but the writing of existing RE characters is fairly solid. They fixed Leon, who was badly butchered in RE4. Chris' manly excesses from RE5 were dialled back. The new characters are another matter. I think they were fine for the most part, but opinions are opinions.Johnny Novgorod said:patently idiotic characterization.
I need to be aiming for the cover prompt to appear, and swerve the movement stick to pop out of cover? Bad design.Ambient_Malice said:RE6 has the best controls in the series. They distill complex combat mechanics into a handful of functions. Every classic RE that wasn't RE2 or Outbreak had bad controls. RE4 had bad controls. RE5 had bad controls. RE6 was like RE2 N64's control system reimagined as a third person character action game. The game integrates melee, movement, and shooting into a holistic package that few games have done anywhere near as well.Johnny Novgorod said:For me it was the crap controlsDango said:I actually like Resident Evil 6 quite a a bit. I'd rank it, or at most of it, above 5, which became a pretty tedious slog. I never really understood the hate for 6, which I think mostly came from bitterness over being focused more on action than survival-horror.
You lean out of cover by pressing WASD/moving the stick to "lean" from a cover surface. Press W, and you'll aim over the top. Press D while near a <- cover, and you'll lean around it, your character automatically switching guns to the relevant hand to keep the camera free.Johnny Novgorod said:I need to be aiming for the cover prompt to appear, and swerve the movement stick to pop out of cover? Bad design.Ambient_Malice said:RE6 has the best controls in the series. They distill complex combat mechanics into a handful of functions. Every classic RE that wasn't RE2 or Outbreak had bad controls. RE4 had bad controls. RE5 had bad controls. RE6 was like RE2 N64's control system reimagined as a third person character action game. The game integrates melee, movement, and shooting into a holistic package that few games have done anywhere near as well.Johnny Novgorod said:For me it was the crap controlsDango said:I actually like Resident Evil 6 quite a a bit. I'd rank it, or at most of it, above 5, which became a pretty tedious slog. I never really understood the hate for 6, which I think mostly came from bitterness over being focused more on action than survival-horror.
All those instructions only illustrate how clunky the controls are. That and "you've been playing the game wrong".Ambient_Malice said:You lean out of cover by pressing WASD/moving the stick to "lean" from a cover surface. Press W, and you'll aim over the top. Press D while near a <- cover, and you'll lean around it, your character automatically switching guns to the relevant hand to keep the camera free.Johnny Novgorod said:I need to be aiming for the cover prompt to appear, and swerve the movement stick to pop out of cover? Bad design.Ambient_Malice said:RE6 has the best controls in the series. They distill complex combat mechanics into a handful of functions. Every classic RE that wasn't RE2 or Outbreak had bad controls. RE4 had bad controls. RE5 had bad controls. RE6 was like RE2 N64's control system reimagined as a third person character action game. The game integrates melee, movement, and shooting into a holistic package that few games have done anywhere near as well.Johnny Novgorod said:For me it was the crap controlsDango said:I actually like Resident Evil 6 quite a a bit. I'd rank it, or at most of it, above 5, which became a pretty tedious slog. I never really understood the hate for 6, which I think mostly came from bitterness over being focused more on action than survival-horror.
What exactly is wrong with that? If you want to leave cover, you lower your gun. RE6 isn't a game where you run around with your gun aimed constantly. The very act of raising your gun puts you into a different combat mode. The default mode is melee. Raising your gun puts you into shooting mode.
As for the "cover prompt", you should be SLIDING into cover if cover is waist high. You don't walk up to an overturned table and then press SPACE while aiming to crouch behind it. You run towards the overturned table and hit/hold Right Mouse Button to slide towards it, your character automatically taking up a cover stance when in close proximity to the cover surface because "aim" and "slide" are the exact same button.
How are these perfectly straightforward mechanics "clunky"? The mechanics are DIFFERENT to other TPS games. This doesn't make them "bad". If RE6 has a failure, it is the failure to comprehensively teach players how these mechanics work. But they work regardless.Johnny Novgorod said:All those instructions only illustrate how clunky the controls are. That and "you've been playing the game wrong".Ambient_Malice said:You lean out of cover by pressing WASD/moving the stick to "lean" from a cover surface. Press W, and you'll aim over the top. Press D while near a <- cover, and you'll lean around it, your character automatically switching guns to the relevant hand to keep the camera free.Johnny Novgorod said:I need to be aiming for the cover prompt to appear, and swerve the movement stick to pop out of cover? Bad design.Ambient_Malice said:RE6 has the best controls in the series. They distill complex combat mechanics into a handful of functions. Every classic RE that wasn't RE2 or Outbreak had bad controls. RE4 had bad controls. RE5 had bad controls. RE6 was like RE2 N64's control system reimagined as a third person character action game. The game integrates melee, movement, and shooting into a holistic package that few games have done anywhere near as well.Johnny Novgorod said:For me it was the crap controlsDango said:I actually like Resident Evil 6 quite a a bit. I'd rank it, or at most of it, above 5, which became a pretty tedious slog. I never really understood the hate for 6, which I think mostly came from bitterness over being focused more on action than survival-horror.
What exactly is wrong with that? If you want to leave cover, you lower your gun. RE6 isn't a game where you run around with your gun aimed constantly. The very act of raising your gun puts you into a different combat mode. The default mode is melee. Raising your gun puts you into shooting mode.
As for the "cover prompt", you should be SLIDING into cover if cover is waist high. You don't walk up to an overturned table and then press SPACE while aiming to crouch behind it. You run towards the overturned table and hit/hold Right Mouse Button to slide towards it, your character automatically taking up a cover stance when in close proximity to the cover surface because "aim" and "slide" are the exact same button.
Maybe I'm not expressing myself properly - I understand how it works. I just find it counterintuitive as fuck.Ambient_Malice said:How are these perfectly straightforward mechanics "clunky"? The mechanics are DIFFERENT to other TPS games. This doesn't make them "bad". If RE6 has a failure, it is the failure to comprehensively teach players how these mechanics work. But they work regardless.Johnny Novgorod said:All those instructions only illustrate how clunky the controls are. That and "you've been playing the game wrong".Ambient_Malice said:You lean out of cover by pressing WASD/moving the stick to "lean" from a cover surface. Press W, and you'll aim over the top. Press D while near a <- cover, and you'll lean around it, your character automatically switching guns to the relevant hand to keep the camera free.Johnny Novgorod said:I need to be aiming for the cover prompt to appear, and swerve the movement stick to pop out of cover? Bad design.Ambient_Malice said:RE6 has the best controls in the series. They distill complex combat mechanics into a handful of functions. Every classic RE that wasn't RE2 or Outbreak had bad controls. RE4 had bad controls. RE5 had bad controls. RE6 was like RE2 N64's control system reimagined as a third person character action game. The game integrates melee, movement, and shooting into a holistic package that few games have done anywhere near as well.Johnny Novgorod said:For me it was the crap controlsDango said:I actually like Resident Evil 6 quite a a bit. I'd rank it, or at most of it, above 5, which became a pretty tedious slog. I never really understood the hate for 6, which I think mostly came from bitterness over being focused more on action than survival-horror.
What exactly is wrong with that? If you want to leave cover, you lower your gun. RE6 isn't a game where you run around with your gun aimed constantly. The very act of raising your gun puts you into a different combat mode. The default mode is melee. Raising your gun puts you into shooting mode.
As for the "cover prompt", you should be SLIDING into cover if cover is waist high. You don't walk up to an overturned table and then press SPACE while aiming to crouch behind it. You run towards the overturned table and hit/hold Right Mouse Button to slide towards it, your character automatically taking up a cover stance when in close proximity to the cover surface because "aim" and "slide" are the exact same button.
Oooooh, and then, when he finally realizes he's as bad as Umbrella, he infects himself because it's all he knows. And it's what finally lets him take out two birds with one stone.Sniper Team 4 said:Oh, I like that last idea. Wesker causing all of this because he's trying to get people to look into Umbrella. I think that could prove to be very interesting. A man who tried to do things right, tried to play inside the law, but it just wasn't working. And so, he slowly begins to fall, causing a small outbreak that kills a few people. No big deal. Sacrifices must be made and such. But it's not enough. No one goes after Umbrella, and worse, Umbrella helps clean up the mess, coming out looking like heroes. And so he tries again, and again, and again, to the point where entire cities are being destroyed and Wesker has become the very thing he was trying to stop--evil. He no longer cares about trying to save people from Umbrella. He cares about stopping Umbrella, and the cost is no longer important.
Something being intuitive is a matter of perspective. There's nothing "intuitive" about pressing a button to take cover, Winback-style. Yet many games do it. There's nothing "intuitive" about Playstation games using X for "Yes". It's simply a convention. RE6's cover system can be distilled to "aim/slide = take cover". It is different to most of its peers, but it follows clear, poorly explained logic.Johnny Novgorod said:Maybe I'm not expressing myself properly - I understand how it works. I just find it counterintuitive as fuck.Ambient_Malice said:How are these perfectly straightforward mechanics "clunky"? The mechanics are DIFFERENT to other TPS games. This doesn't make them "bad". If RE6 has a failure, it is the failure to comprehensively teach players how these mechanics work. But they work regardless.Johnny Novgorod said:All those instructions only illustrate how clunky the controls are. That and "you've been playing the game wrong".Ambient_Malice said:You lean out of cover by pressing WASD/moving the stick to "lean" from a cover surface. Press W, and you'll aim over the top. Press D while near a <- cover, and you'll lean around it, your character automatically switching guns to the relevant hand to keep the camera free.Johnny Novgorod said:I need to be aiming for the cover prompt to appear, and swerve the movement stick to pop out of cover? Bad design.Ambient_Malice said:RE6 has the best controls in the series. They distill complex combat mechanics into a handful of functions. Every classic RE that wasn't RE2 or Outbreak had bad controls. RE4 had bad controls. RE5 had bad controls. RE6 was like RE2 N64's control system reimagined as a third person character action game. The game integrates melee, movement, and shooting into a holistic package that few games have done anywhere near as well.Johnny Novgorod said:For me it was the crap controlsDango said:I actually like Resident Evil 6 quite a a bit. I'd rank it, or at most of it, above 5, which became a pretty tedious slog. I never really understood the hate for 6, which I think mostly came from bitterness over being focused more on action than survival-horror.
What exactly is wrong with that? If you want to leave cover, you lower your gun. RE6 isn't a game where you run around with your gun aimed constantly. The very act of raising your gun puts you into a different combat mode. The default mode is melee. Raising your gun puts you into shooting mode.
As for the "cover prompt", you should be SLIDING into cover if cover is waist high. You don't walk up to an overturned table and then press SPACE while aiming to crouch behind it. You run towards the overturned table and hit/hold Right Mouse Button to slide towards it, your character automatically taking up a cover stance when in close proximity to the cover surface because "aim" and "slide" are the exact same button.
That first moment in the village when all the enemies come charging out at you? I was freaking out. The parts of the game where The characters were surrounded on all sides by a huge horde of enemies were some of the most tense for me.chadachada123 said:All I want is for RE4 to be smashed together with RE 0/1/2/3. Actual fucking zombies, BUT with larger areas like The Village that have multiple options, BUT with limited ammo and an emphasis on survival, BUT with actual hordes rather than the two or three at a time (hordes that cannot realistically be killed with mere firearms), BUT with a decent camera angle and controls (RE4).
There isn't, to my knowledge, a single game from the past decade that comes anywhere close to what I'm thinking of. The whole "village" part in particular was such a cool design that has yet to be replicated in anything I've seen.