SlumlordThanatos said:
Hawki said:
Why are you asking for a source for my opinion on something?
You stated that "HotS was fully intended to compete with League and DotA." So far you have yet to provide any evidence of that.
For starters, it didn't start off as a mod; that would imply that someone not associated with Blizzard created HotS.
http://heroesofthestorm.wikia.com/wiki/Heroes_of_the_Storm/Development
https://www.youtube.com/watch?v=ZBMN5stmv7o
It's an established fact that the first version of HotS, Blizzard All-Stars, was based on the SC2 engine, existed within that engine, and was meant to be released in the Arcade. It not being made by someone outside Blizzard doesn't change its status as a mod.
SlumlordThanatos said:
Second, why would Blizzard throw their hat into the MOBA ring if they didn't intend to compete with League and Dota?
Are you seriously suggesting that any MOBA is, by definition, intended to compete with the most popular games of its genre? Obviously MOBAs tend to compete for attention by virtue of the fact that they usually represent a sunk investment (i.e. if I've spent x hours and gold on game y, why should I start over again in game z), that doesn't in of itself demonstrate direct competition. Considering that HotS did (and does) use terms like "hero brawler" rather than "MOBA" in order to distinguish itself from the nomanculture of the above games suggests that it wants to stay away from them as far as possible.
SlumlordThanatos said:
Why would they try to push the eSports aspect of this game if they didn't think that they could get an audience for it? A game intended for the eSports croud requires a large audience, one that can regularly have a top-5 spot on Twitch, and have tens of thousands of viewers for their tournaments.
When HotS was released, they immediately announced tournaments, and advertised for them on the Battle.net client. They even tried to start a collegiate league. All of that tells me that they wanted to compete for the eSports crowd...a crowd dominated by League and Dota.
And they failed miserably.
The fact that Heroes of the Dorm exists at all, that there's been two tournaments in as many years since the game's release, does suggest success. It's like saying "game x didn't reach the heights of game y, ergo game x is a failure." Do you know how many other MOBAs have e-sports followings beside LoL, DotA, and Smite? Heroes of the Storm, Heroes of Newerth, and potentially Vainglory. Compare that to the number of MOBAs that have been released, period, and somehow HotS is a failure. Huh...
If you want some lists, compare this:
https://en.wikipedia.org/wiki/List_of_multiplayer_online_battle_arena_games
To this:
https://en.wikipedia.org/wiki/List_of_esports_games#Multiplayer_online_battle_arena
SlumlordThanatos said:
If that's not falling flat on their face, I don't know what is. HotS is niche; it has a fanbase, and it receives balance and content updates. But it never caught on with its target demographic.
Well, here's what I'd call possible candidates for falling flat on its face:
-Failing to find an e-sports following (which it didn't, HotD is testament to that presence)
-Failing to find a core playerbase (which it possesses - just visit the HotS forums or fansites, or its YouTube or Twitter feeds)
-Receiving a low review score (looking at its overall reception, with 86% on Metacritic, I'd say that's a decent reception)
-Fading from the public conciousness (most people will probably have at least heard of HotS, and you'll usually see updates on gaming sites for new heroes or arenas)
-Shutting down, losing support, etc. (it's still going)
Meeting any of this criteria doesn't necessarily ammount to failure - no-one remembers Guardians of Middle-earth for instance, but I don't think I'd call it a failure per se - it's still going, after all. So, yeah. I don't see how this game has fallen "flat on its face." Not unless the metric of success is resting solely on gaining the same level of popularity as DotA or LoL. And I've never seen anyone, Blizzard or otherwise, claim that this was a likely outcome or a stated goal.
Bob_McMillan said:
Hawki said:
http://www.gamespot.com/articles/overwatch-branded-truck-gets-in-accident-at-pax/1100-6439140/
While I'm more enamored with Overwatch than Battleborn, the irony is delicious.
Me no see the irony here. But it did make me smile, I wonder how Blizzard will react to this.
Maybe "irony" is the wrong word. But it's the word that came to mind, in that Battleborn and Overwatch are competing for attention - Overwatch shoots itself in the foot, and Randy Pitchford of Gearbox (and therefore, Battleborn), is at the scene of the accident.