Romero and Carmack Suspend Blackroom Kickstarter Campaign
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Funding has been put on hold for Blackroom while the team completes a gameplay demo.
Four days ago, John Romero and Adrian Carmack paused the campaign this morning [http://www.escapistmagazine.com/news/view/167250-John-Romero-and-Adrian-Carmack-Officially-Announce-New-FPS-Blackroom] in order to complete a gameplay demo.
"The team is at work on a demo which demonstrates the kind of gameplay, look and innovative, cool features that make Blackroom truly unique - the things we've waited years to put into an FPS and which make us incredibly excited about this game," reads an update to the Kickstarter page. "There's a hitch here, a hitch that's making us do something that's right for the game, the team, and the community: we're pressing "PAUSE" on the fundraising campaign for Blackroom to complete this gameplay demo."
A new campaign will be launched once the gameplay demo is ready, which the post indicates was a complaint received through feedback.
The campaign page describes Blackroom as "a visceral, varied and violent shooter that harkens back to classic FPS play with a mixture of exploration, speed, and intense, weaponized combat," and promises "unique multiplayer maps and robust modding support for the community to make diabolical creations of their own design."
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//cdn.themis-media.com/media/global/images/library/deriv/1315/1315790.png
Funding has been put on hold for Blackroom while the team completes a gameplay demo.
Four days ago, John Romero and Adrian Carmack paused the campaign this morning [http://www.escapistmagazine.com/news/view/167250-John-Romero-and-Adrian-Carmack-Officially-Announce-New-FPS-Blackroom] in order to complete a gameplay demo.
"The team is at work on a demo which demonstrates the kind of gameplay, look and innovative, cool features that make Blackroom truly unique - the things we've waited years to put into an FPS and which make us incredibly excited about this game," reads an update to the Kickstarter page. "There's a hitch here, a hitch that's making us do something that's right for the game, the team, and the community: we're pressing "PAUSE" on the fundraising campaign for Blackroom to complete this gameplay demo."
A new campaign will be launched once the gameplay demo is ready, which the post indicates was a complaint received through feedback.
The campaign page describes Blackroom as "a visceral, varied and violent shooter that harkens back to classic FPS play with a mixture of exploration, speed, and intense, weaponized combat," and promises "unique multiplayer maps and robust modding support for the community to make diabolical creations of their own design."
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