The "Bring Down the Sky" Addendum
Hi all,
Thanks for taking the time to comment and for developing such an interesting discussion. I'd like to respond to your thoughts by talking about the recently released downloadable content for Mass Effect.
"Bring Down the Sky" consists of a brief adventure involving a species mentioned in the core game but previously unrevealed: the Batarians. Bad blood exists between Batarians and Humans, because the Galactic Council made a judgment favoring Humans over Batarians in regard to colonization rights over a sector of space. The Batarians cut off diplomatic relations with the council and went to war with Humans. The game refers to Batarians as a "rogue state". In the DLC, a group of even more radical Batarians, labeled "terrorists" in-game, has set an asteroid on a collision course with a Human colony. The hero's job is to re-direct the asteroid.
I found a great encapsulation of how "Bring Down the Sky" disappoints on the gamefaqs Mass Effect message board. This run-on sentence by catsimboy illustrates some of the issues I was talking about in the article:
"...the introduction of a new alien race isn't that big of a deal since they fight like every other humanoid, if they made it so you could recruit one to your team that would rock but it ain't happening because the Batarians are jerks."
They are jerks! The problem is: they're only jerks. You see, by placing itself within the space opera tradition, Mass Effect raises the expectation that its characterizations of aliens will have some meaning. The terms "rogue state" and "terrorist" certainly have relevance in today's world. What, then, are the implications of a four-eyed species that has gone rogue and terrorist in the future established by Mass Effect?
There are no implications.
Just as it doesn't mean anything for the Asari to be an all-female species or for the Krogan to be super-masculine and on the verge of extinction.
Instead of establishing backgrounds for these species and then following them to interesting conclusions, BioWare creates aliens to fill standard roles that appear in all of its RPGs. You need aliens to fight and aliens to fuck. In other words, there's no reason for the Batarians to be Batarians. They're just jerks; they could be any species with any history. Really, there's no reason for Mass effect to take place in a science fiction setting. None of its conflicts occur as a result of any thinking about what human life in space might mean.
BioWare just likes Star Wars and made their own version of it.
Now, the point of bringing in Heidegger has to do with time. I'm going to guess that every single person who commented here was born after 1966. None of you is human.
We all grew up thinking of Earth as a planet. We all saw pictures of Earth from the moon in our childhood. In Heidegger's view, our experience of the world cuts us off from the whole mass of humanity who lived before us.
That includes George Lucas. He didn't write Star Wars for us; he wrote it for his peers, for his generation.
Let's talk then about humanity and space travel. Jeffers, R.O., and sammyfreak all analogize space exploration with naval exploration. There's a fine tradition of this analogy, but it is very likely inadequate. A while back, I heard Peter Ward, an astrobiologist, on bloggingheads, an on-line discussion show. He speculated that, to accomplish space travel, we'll have to engineer ourselves into creatures about half our size and hardened against radiation.
It's not just the boredom, in other words.
Nor nihilism. As L.B. Jeffries suggests, loss of meaning is a danger, but the issue isn't really about people becoming depressed or even suicidal. The idea is that new societies will develop that have no essential connection to the human society we know.
As Xaositect points out, you don't need space travel for this. Or, as Jeroen Stout says, space travel could have this effect immediately. Both true, I think. We only need a change in our perspective to scare Heidegger (and, yes, it's important to explore ideas that scare Nazis).
But we also have before us today actual technological changes that may accelerate us toward post-humanity. Someone out there is almost certainly cloning people right now. That's not merely a shift in perspective. It's a physical change.
A whole bunch of science fiction writers have been exploring these themes for, well, more than twenty years now. Arbre recommends Dan Simmons. I do, too. I'd also point people toward Vernor Vinge, Richard Morgan, Chris Moriarty, and, my favorite, Alastair Reynolds.
I'd especially recommend Alastair Reynolds for those who have played Mass Effect. If you want to see "genocidal alien machine race" done right, check out his Revelation Space Trilogy.
Whew!
Thanks again for reading, everyone, and thanks more for commenting.
Best regards,
Ray.