Update - Stardew Valley's Huge 1.1 Update Now in Beta

Steven Bogos

The Taco Man
Jan 17, 2013
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Update - Stardew Valley's Huge 1.1 Update Now in Beta

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The 1.1 update adds new farm layouts, new buildings, and new marriage options.

Update: Developer Concerned Ape has confirmed via his Twitter [https://twitter.com/ConcernedApe/status/781573088529879040] that the 1.1 patch will exit beta and be fully released on Monday.

Original Story: I've got some good news for all of you prospective farmers: Stardew Valley's 1.1 update [http://www.escapistmagazine.com/news/view/168336-Stardew-Valley-1-1-Update-Farm-Layout-New-Buildings#&gid=gallery_6461&pid=1] is now in beta on Steam, meaning you can go ahead and try it out right now ahead of its "very soon" official release! We've also received the full list of patch notes, and it's a doozy. Farm layouts, new buildings, and new marriage options head the list.

Check it out:

New Features:

Shane and Emily are now available to marry. They each have new events, music, and more!
Spouses now have a unique outdoor area and behavior on the farm.
You can now choose from 5 different farm maps at character creation. Each map is focused on a different skill area.
Standard Farm - The original Stardew Valley farm.
Riverland Farm - Lots of water, good for fishing.
Forest Farm - Foraging opportunities and a unique weed that always drops mixed seeds.
Hill-top Farm - Has a small mineral deposit from which ores spawn, including a unique geode-bearing ore.
Wilderness Farm - Bats and Golems spawn at night.
"Shed" building... An empty room that can be decorated, filled with kegs, etc.
"Mill" building... Can be used to turn wheat into flour and beets into sugar overnight.
A new quest that can be started after the Community Center or JojaMart quest arc is complete. The new quest results in a new "magical construction" feature available from the Wizard's Tower. The new quest is triggered when you enter the Railroad area.
Added several new locations that are related to the above quest.
"Junimo Hut" building (Magical Construction). Junimos will harvest crops within a certain distance of the hut, instantly transporting the harvest back to the hut for you to gather at your convenience.
"Earth Obelisk" building (Magical Construction). A permanent warp totem to the mountains.
"Water Obelisk" building (Magical Construction). A permanent warp totem to the beach.
"Gold Clock" building (Magical Construction). Prevents weeds from spawning and fences from decaying on your farm.
You can now move your buildings via Robin's construction menu.
New house upgrade from Robin that adds a cellar to your house and teaches you the "cask" crafting recipe. In the cellar, you can use Casks to age cheese and alcohol, increasing their quality.
"Iridium-star" level quality is now attainable for aged goods and fruit. (2x value)
NPC's now appreciate quality level in gifts, but it only has an effect on gifts they "like" or "love".
Added Coffee, a spring/summer crop, and Coffee Bean. The bean acts as the produce and the seed, similar to sunflowers.
5 Coffee beans can be added to a Keg to make coffee.
Honey can be placed in a keg to make mead.
Void eggs can be placed in mayonnaise machines to make void mayonnaise.
2 new fish, "Void Salmon" and "Slimejack"
You can now choose to color your chests with one of 20 color options.
Evil Shrines, where you can make offerings in exchange for dark magic.
Divorce. You can file from a little book in mayor's house.
You can now wallpaper the little hallways in your upgraded house.
When you beat Journey Of The Prairie King, you can now start over in a harder mode, keeping your upgrades and coins.
2 new "Lost Books"
Krobus now sells a "Return Scepter"... a tool which acts as a permanent warp totem to the farm.
Giving someone a gift on their birthday will never make your spouse jealous.
Pierre now sells a "Catalogue" furniture item that can be used for unlimited free access to all wallpapers and floors.
Robin now sells a "Furniture Catalogue" furniture item that can be used for unlimited free access to nearly all furnitures.

[gallery=6537]

To access the current beta version of Stardew Valley (on Steam):
Right click on Stardew Valley in your games library and select "Properties"
Click the "Betas" tab
Click the drop down menu and select "beta" (no password is necessary)
Steam will download the beta version. Stardew Valley should now have a [beta] tag in your library.

If you can't wait, go ahead and check it out, but Concerned Ape said that the full release should be "very soon" as he is using this beta to iron out the last few bugs.

Source: Stardew Valley forums [http://community.playstarbound.com/threads/1-1-beta-thread.124827/]


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Rattja

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Dec 4, 2012
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Well well well, looks like another playthrough is in order once this one hits.

I have a question though for anyone that has been playing lately. Is the animal part still terrible, or has it been improved?
What I liked about Harvest moon was that having animals was usually very rewarding, but in Stardew it seem to be more work and cost way too much than it ever was worth. I had a hard time just making back what I used to build and get grass, let alone earning anything significant until I got a bunch of pigs.
 

The Great JT

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Oct 6, 2008
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And this is all going to be in an update, not a DLC pack?! Holy hell, Stardew Valley dev, I think I love you!
 

Eric the Orange

Gone Gonzo
Apr 29, 2008
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I do wonder how you would restore the community center without crop growing abilities with the new starting locations.
 

weirdee

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Apr 11, 2011
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Eric the Orange said:
I do wonder how you would restore the community center without crop growing abilities with the new starting locations.
the other farms still have areas for crops and buildings, you're just going to have be a bit more creative as to how you fit them in there
 

wings012

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Jan 7, 2011
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Some of these additions feel kinda useless considering the point they come in. Yes having guys autoharvest your crops does seem like an end game upgrade - but that's precisely when you don't need to harvest a whole lot anymore. And by the time you get those obelisks, you probably don't need to go mining.

I suppose if you just get a membership and get to it, you might find some use out magical construction.
 

Sight Unseen

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Nov 18, 2009
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Rattja said:
Well well well, looks like another playthrough is in order once this one hits.

I have a question though for anyone that has been playing lately. Is the animal part still terrible, or has it been improved?
What I liked about Harvest moon was that having animals was usually very rewarding, but in Stardew it seem to be more work and cost way too much than it ever was worth. I had a hard time just making back what I used to build and get grass, let alone earning anything significant until I got a bunch of pigs.
I've missed the last few patches since I haven't played since ~May either, but I believe that the animals are more or less unchanged from the last update. Although now you can age cheese and beer in casks and make void mayonnaise which should increase the value of some of your animal products.
 

Dalisclock

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Metalix Knightmare said:
No marrying Marnie? Darn. She deserves better than a Mayor who keeps the whole thing under wraps.
I'd be happy with being able to buy fodder from her any day of the week, rather then the days she feels like opening the store. Or, I don't know, some kind of "Leave money, take fodder" system.

There were quite a few days where some of my animals went hungry because I ran out of fodder and Marnie was off wandering around the town that day.

Hell, that's the only real change I want to the game. Everything else feels like a bonus.
 

Dornedas

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Oct 9, 2014
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Metalix Knightmare said:
No marrying Marnie? Darn. She deserves better than a Mayor who keeps the whole thing under wraps.
I think a big problem with potentially marrying Marnie would be her moving in with you. Since she would already come with 2 other people.

I mean aside from the fact that nobody would want to marry Marnie because everybody knows that Penny is best Waifu.
 

That Guy Ya Know

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Sep 9, 2009
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Rattja said:
Well well well, looks like another playthrough is in order once this one hits.

I have a question though for anyone that has been playing lately. Is the animal part still terrible, or has it been improved?
What I liked about Harvest moon was that having animals was usually very rewarding, but in Stardew it seem to be more work and cost way too much than it ever was worth. I had a hard time just making back what I used to build and get grass, let alone earning anything significant until I got a bunch of pigs.
I did a playthrough a few months back and animal were unchanged. Still just a waste of time really.

Dornedas said:
I mean aside from the fact that nobody would want to marry Marnie because everybody knows that Penny is best Waifu.
Did you have a stroke while typing this? You really managed to mangle the spelling of Abigail there.
 

kiri3tsubasa

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Jan 24, 2016
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To anyone that plays with mods, does the update break the game to where the mods need to be uninstalled to play or can they still be used?