Pillars of Eternity II: Deadfire Funded in One Day, First Stretch Goal Added
Obsidian's crowdfunding campaign for Pillars of Eternity II: Deadfire has reached its goal of $1.1 million less than 24 hours after launching.
Obsidian officially announced [http://www.escapistmagazine.com/news/view/169383-Pillars-of-Eternity-II-Deadfire-Announced] Pillars of Eternity II: Deadfire, sequel to one of the most successful crowdfunded video game projects ever, at 1pm ET on Thursday. The company was looking to secure the funds necessary to make the game once more through crowdfunding, this time turning to games-focused crowdfunding platform Fig. Obsidian was seeking $1.1 million, and has already secured that amount - reaching its initial goal less than 24 hours after launching. There was roughly a 50/50 split between equity and rewards. Obsidian has also revealed the first stretch goal, which will be available at $1.4 million and will add sub-classes.
"We have the best fans in the world. It is amazing how quickly they helped us reach the funding goal for Pillars of Eternity II: Deadfire. Our fans were responsible for the original game's critical and financial success, and we are looking forward to doing it all over again with them for the sequel. For those who reserved Fig Games Shares games shares, thank you for your trust in us and we look forward to having you share in the potential success of Pillars of Eternity II: Deadfire together," said Feargus Urquhart, CEO of Obsidian Entertainment.
In Deadfire, players will be continuing the story they began in the original, and will be traveling by land and sea to "discover new cultures and environments." There will be both new and familiar characters, and Obsidian states that companions will be "tightly intertwined with the fate of Eothas, Deadfire, and will change based on the player's choices over the course of the story."
"Eothas has returned. The god of light and rebirth was thought dead, but he now inhabits the stone titan that sat buried under your keep, Caed Nua, for millennia," reads a description from the press release that accompanied the initial announcement. "Ripping his way out of the ground, he destroys your stronghold and leaves you at the brink of death. To save your soul, you must track down the wayward god and demand answers - answers which could throw mortals and the gods themselves into chaos."
While no release window was given, the delivery window for the rewards - which include copies of the game - is Q1 2018.
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Obsidian's crowdfunding campaign for Pillars of Eternity II: Deadfire has reached its goal of $1.1 million less than 24 hours after launching.
Obsidian officially announced [http://www.escapistmagazine.com/news/view/169383-Pillars-of-Eternity-II-Deadfire-Announced] Pillars of Eternity II: Deadfire, sequel to one of the most successful crowdfunded video game projects ever, at 1pm ET on Thursday. The company was looking to secure the funds necessary to make the game once more through crowdfunding, this time turning to games-focused crowdfunding platform Fig. Obsidian was seeking $1.1 million, and has already secured that amount - reaching its initial goal less than 24 hours after launching. There was roughly a 50/50 split between equity and rewards. Obsidian has also revealed the first stretch goal, which will be available at $1.4 million and will add sub-classes.
"We have the best fans in the world. It is amazing how quickly they helped us reach the funding goal for Pillars of Eternity II: Deadfire. Our fans were responsible for the original game's critical and financial success, and we are looking forward to doing it all over again with them for the sequel. For those who reserved Fig Games Shares games shares, thank you for your trust in us and we look forward to having you share in the potential success of Pillars of Eternity II: Deadfire together," said Feargus Urquhart, CEO of Obsidian Entertainment.
In Deadfire, players will be continuing the story they began in the original, and will be traveling by land and sea to "discover new cultures and environments." There will be both new and familiar characters, and Obsidian states that companions will be "tightly intertwined with the fate of Eothas, Deadfire, and will change based on the player's choices over the course of the story."
"Eothas has returned. The god of light and rebirth was thought dead, but he now inhabits the stone titan that sat buried under your keep, Caed Nua, for millennia," reads a description from the press release that accompanied the initial announcement. "Ripping his way out of the ground, he destroys your stronghold and leaves you at the brink of death. To save your soul, you must track down the wayward god and demand answers - answers which could throw mortals and the gods themselves into chaos."
While no release window was given, the delivery window for the rewards - which include copies of the game - is Q1 2018.
[gallery=6874]
Permalink