I wouldn't count any of them as franchise ruiners, not even Halo 4.Paragon Fury said:You made this list, but didn't include Gears of War: Judgement or Halo: Reach/Halo 4?
I mean, for chrissake's Reach is solely the game that ended Halo's reign over the console shooter marker and allowed CoD to get the foothold it has today, got Halo kicked out of MLG/GB circuit and almost completely out of competitive play. Halo 4 almost put the series in the ground completely.
Actually, no, it didn't have what Duke 3D had, since Duke 3D had very open and imaginative levels with lots of weapons and enemies, while Forever was downright claustrophobic and had that stupid two gun limit. Also, the much maligned humor of Forever wasn't the same as it was in Duke 3D, it was actually far, far worse, the game overall was much more immature than Duke 3D, which is quite an achievement. For example, in Duke 3D even Duke never had a single joke at the expense of female captives. All they said was "Kill me" and all Duke could say when stumbling across a roomful of them was "This really pisses me off". And the game encouraged you not to kill them, since doing so would immediately spawn enemies to punish you. Forever does nothing to punish you for killing them (which they never ask you to do) and has that stupid "Looks like you're... fucked" moment in it.It had what Duke Nukem 3d had, but with a sequel, especially one that we've been waiting for this long, we want more than what the previous game provided. This one was just updated graphics and lots of nudity and even that wasn't enough to make it enjoyable.
Quake 4 is actually a pretty good game with one of the most brutal cutscenes I've ever seen. The controls can be fixed and the graphics for some reason require a simple fix as well, still though it's a solid FPS.Vendor-Lazarus said:Huh, so that's what happened to the Red Faction series..
I remember the short and intense hype preceding the release of the first game.
Despite not living up to the "entirely destructible environment" schtick, it was an okay game.
Also..there was a Quake 4??
Well, made for console though..not surprising I've not heard of it, and why it failed on the PC then.
I second Supreme Commander 2's nomination and would have it replace Quake 4 on the list.Zontar said:And why isn't Supreme Commander 2 on the list?
Worgen said:Ehh, having ET on this is kinda weird since its not a gaming franchise, also Quake 4 was decent. Not as good as the other ones but it was still pretty decent. It was less of a departure than Doom 3 was.
I thought Quake 4 was an awesome game. I found the controls rather snappy and the action not sluggish at all. I played it on hardest, you have to time your dodges and movements pretty well to survive. Quake 4 didn't get a very good rap though I have no idea why. In fact I just replayed it a couple months ago, and I quite like the enemies and the pacing. The mech sections can be a bit of a pain though.Xan Krieger said:Quake 4 is actually a pretty good game with one of the most brutal cutscenes I've ever seen. The controls can be fixed and the graphics for some reason require a simple fix as well, still though it's a solid FPS.
I think I only made it 5 or 6 missions in to C&C 4's Nod campaign. The mission that caused me to quit the game was the one where you had to shoot down a GDI carrier as it made several passes over the map. It was impossible to complete without assistance. I uninstalled it, and went back to playing C&C 2 and 3.JohnnyDelRay said:Command & Conquer 4 did it for me as well, the locking off of units felt so out of place and ridiculous, plus many of the missions just started to feel like...work. I can't quite place why, just seems like a lot of 'features' seemed there for arbitrary stress rather than an actual enjoyable challenge. Re-routing power around turrets in a half conked-out base got old pretty quick, and I haven't touched many RTS's since then (except DoW 2, that game's the bomb shit)
You would've absolutely hated Nod's final mission, then. Granted, I did both campaigns on Easy, but it was still stupid.008Zulu said:I think I only made it 5 or 6 missions in to C&C 4's Nod campaign. The mission that caused me to quit the game was the one where you had to shoot down a GDI carrier as it made several passes over the map. It was impossible to complete without assistance. I uninstalled it, and went back to playing C&C 2 and 3.
(btw, DoW2 was a tactical rpg, not a true RTS)
I made the mistake of pre-ordering it, so I had the beta. So when it came out I couldn't even play it past the first mission, because everything else in it was so bad. The main problem is that CNC4 was supposed to be a free to play Asian-Market game to break into the competitive scene, and they were trying to ape off of DoW2 with the limited bases. Command and Conquer is a strategy game darnit!008Zulu said:I think I only made it 5 or 6 missions in to C&C 4's Nod campaign. The mission that caused me to quit the game was the one where you had to shoot down a GDI carrier as it made several passes over the map. It was impossible to complete without assistance. I uninstalled it, and went back to playing C&C 2 and 3.JohnnyDelRay said:Command & Conquer 4 did it for me as well, the locking off of units felt so out of place and ridiculous, plus many of the missions just started to feel like...work. I can't quite place why, just seems like a lot of 'features' seemed there for arbitrary stress rather than an actual enjoyable challenge. Re-routing power around turrets in a half conked-out base got old pretty quick, and I haven't touched many RTS's since then (except DoW 2, that game's the bomb shit)
(btw, DoW2 was a tactical rpg, not a true RTS)
E.T. really wasn't the culprit. It was a factor, but there was so much else wrong with that era of gaming... Back then it was a combination of a flooded console market, inflation, home PC gaming rising and the rise of 3rd party development. It needed to happen to force growth and put in place standards.Darth_Payn said:It was either the waiting for Duke Nukem Forever that killed the Duke Nukem franchise, or the game itself.
And E.T. on the Atari didn't just nearly kill it's own company, it almost killed the whole American side of the industry!