Why would you do otherwise?Dalisclock said:So wait for reviews to roll in. Gotcha.
That's what I always ask when thousands of people pre-order.DoPo said:Why would you do otherwise?Dalisclock said:So wait for reviews to roll in. Gotcha.
If demos didn't actually have a net positive effect on sales, companies wouldn't've made them so reliably for so long. They stopped because market expansion changed things; enough people would buy the game without trying it that it didn't have to be done. I have no idea where you got the idea that there are only nine possible scenarios resulting from making a demo, but the reason they're rarely made isn't that they're counterproductive, it's that they're unnecessary.MonsterCrit said:The problem with demos is that they are a time and money sink and worse, only 2 out of the 9 possible scenarios that result from making a demo result in increased game sales and for one of those it's only marginal. They get more bang for buck by just buying a few extra ads spots or pokishing the game a bit more.
THis isn't speculation. This is observed consumer behaviour. This is why demos went from being the norm to a rarity. If demos actually had a net positive effect on sales, companies would make them.
It should be noted though that Dishonored 2 en Prey were not developed by the same people. There are two dev teams working under the Arkane Studios name. The one in Lyon, France did Dishonored 2, while Prey was done by the team in Austin, Texas.DoPo said:Arkane did release have one (a demo) for Dishonored 2, after all - it'd be quite bizarre for them to say that demos aren't needed.
I know it's two different branches, however, it's still the same company. It's still going to be stupid for one guy to say "lol, demos are for losers" when his buddies already made one.Chimpzy said:It should be noted though that Dishonored 2 en Prey were not developed by the same people. There are two dev teams working under the Arkane Studios name. The one in Lyon, France did Dishonored 2, while Prey was done by the team in Austin, Texas.DoPo said:Arkane did release have one (a demo) for Dishonored 2, after all - it'd be quite bizarre for them to say that demos aren't needed.
It may help explain why both teams have differing views on demos. They may have quite different corporate cultures, despite nominally being the same company. It's not an unheard of thing. For example, Ion Storm Dallas and Austin[footnote]I know, not a flattering example, but the only one I can think of right now[/footnote], and they were located in the same state, as opposed to continents apart.
Oh, I agree on it being stupid and I'm not intent on making any kind of excuses for it. Just some conjecture on why two branches of the same company might behave differently.DoPo said:I know it's two different branches, however, it's still the same company. It's still going to be stupid for one guy to say "lol, demos are for losers" when his buddies already made one.
Well, of course they are allowed to behave differently. In fact, the Dishonored 2 demo came out about six months time after the game was released, so it's not even inconsistent for the games developed by the two branches - they both launched without a demo. I am also fairly sure that the Dishonored 2 team did not have the resources to make a demo for the launch.Chimpzy said:Oh, I agree on it being stupid and I'm not intent on making any kind of excuses for it. Just some conjecture on why two branches of the same company might behave differently.DoPo said:I know it's two different branches, however, it's still the same company. It's still going to be stupid for one guy to say "lol, demos are for losers" when his buddies already made one.
Pretty much this. I've gotten to the point where I've lost any sympathy for "I think I wasted my money" any time a pre-order was involved. You knowingly forked over cash for a promise instead of waiting to hear if the product was actually worth buying and paid a $60 tax on your bad decision.CaitSeith said:That's what I always ask when thousands of people pre-order.DoPo said:Why would you do otherwise?Dalisclock said:So wait for reviews to roll in. Gotcha.
Data takes time to gather. Kinda like how everyone thought phosphorousm, lead, X-Rays and radium were harmless, until they looked at the data.Recusant said:If demos didn't actually have a net positive effect on sales, companies wouldn't've made them so reliably for so long.MonsterCrit said:The problem with demos is that they are a time and money sink and worse, only 2 out of the 9 possible scenarios that result from making a demo result in increased game sales and for one of those it's only marginal. They get more bang for buck by just buying a few extra ads spots or pokishing the game a bit more.
THis isn't speculation. This is observed consumer behaviour. This is why demos went from being the norm to a rarity. If demos actually had a net positive effect on sales, companies would make them.
Again, consider trhe time line. Even when Demos were common there were just as many games that didn't. The Shareware model for example pretty much was a defacto demo. But you will noticed that started to fall off around '98,They stopped because market expansion changed things; enough people would buy the game without trying it that it didn't have to be done.
The 9 Scenarios represents the 3 types of demos and the 3 types of games.I have no idea where you got the idea that there are only nine possible scenarios resulting from making a demo, but the reason they're rarely made isn't that they're counterproductive, it's that they're unnecessary.
I only preorder if I'm familiar with the dev/studios and I am confident that the product is going to be adequate at minimum. I'll preorder any Elder Scrolls game until the day I die, as well as most Assassin's Creeds. As a fan of the series there were a couple of missteps (I never even beat 3, I was so bored with it) but overall the series is not a bad one.CaitSeith said:That's what I always ask when thousands of people pre-order.DoPo said:Why would you do otherwise?Dalisclock said:So wait for reviews to roll in. Gotcha.
It may not be bad, but lately they have been released in a buggy state. I don't know why not to wait until the first post-release patch has been released before buying.Zydrate said:I only preorder if I'm familiar with the dev/studios and I am confident that the product is going to be adequate at minimum. I'll preorder any Elder Scrolls game until the day I die, as well as most Assassin's Creeds. As a fan of the series there were a couple of missteps (I never even beat 3, I was so bored with it) but overall the series is not a bad one.CaitSeith said:That's what I always ask when thousands of people pre-order.DoPo said:Why would you do otherwise?Dalisclock said:So wait for reviews to roll in. Gotcha.