EscapeGoat said:
ffronw said:
First, the company could invest in hiring some actual people whose job it is to curate the games going onto Steam. Obviously, they cannot be expected to play through every game that goes up, and you could exempt known good actors from this process, but it would reduce the number of unplayable games that make it to retail.
I do agree there should be testing on these submissions before they hit the market though I also can't see Valve bothering with that themselves; I guess they could make it a community-led thing which sounds more up Valve's laissez-faire street though it's hardly ideal (nor that professional).
Well, there is already a community led thing - the Steam curators.
As for hiring people to sort things out...I can already see how people can criticise it: it's going to be biased. Doesn't matter if it's going to work or not and how much effort Valve put into it, the first reaction many would have is "Why bother doing this - they are obviously going to fail because it's not impartial". And if you don't believe me, look no further than this article itself - the news that the publishing fee is set to $100 is IMMEDIATELY followed by this which argues how it's bad for everybody involved - the store and the gamers.
Adam Jensen said:
I don't have a problem with this. Mainly for three reasons:
1. Steam is a store;
2. I want everyone to get a chance to release their games;
3. I am not incompetent.
I'm with you. I get that having a lot of games in one place makes it harder to find stuff but...I'd really much rather have lots of potential trash, than let a potentially good game not be on Steam. Yeah, some developers are bad people and produce shit games but wasn't that the case at all times anyway? I do remember the times before Steam and I do remember having some awful games in existence. You know what I also remember? Not being able to get good games even when I knew they existed. The store analogy in the article doesn't hold up for me because I do recall how long it took me to finally get a copy of
Vampire the Masquerade - Bloodlines. I heard about it in 2003 and I was really excited, it was released in 2004 but I didn't get to play it until 2007. It just wasn't anywhere around me. Now it's my favourite game of all time.
So, if we were to use the store analogy, let's say you walk in and have all perfectly functioning games and they are all good. But you can't find stuff that you will also like because it's never going to be stocked. And indeed, that's how things were for me back in the day - if I wanted some big release, say,
Command and Conquer: Red Alert 2 or something, I'd easily be able to find a copy, but some smaller stuff would be nigh impossible to track down. That's assuming I even knew it existed.
In this day and age, finding information about games is trivial. Heck, it takes me less than a minute looking at just the Steam store page for a game to determine whether a game looks bad or not. That's before even looking at the reviews that are right there. If it doesn't, I can spare another minute to look up more information, like the aforementioned reviews. So, let's say it takes 5 minutes to find if a game is going to be worth my time. Heck, let's double up - let's say it takes 10. Is that really that bad?
There is probably an argument to be made about game searching and recommendations. I feel that the tag system of Steam is a neat idea but a lot of things are hanging on it, which it cannot really support. Still, though, I'd class a better tag/search/recommendation system (or something new) a "nice to have" not a "must".