"'I definitely think that there's a very European, maybe even Scandinavian thing about Seed and the way it was about being part of a society, rather than just looking out for number one. Obviously, the strong focus and cooperation and belonging to a society was also designed to make people want to roleplay.' He cited the politics as another nudge for roleplayers, saying, 'As soon as people have something to vote about, they also have something to argue politically about. I definitely think that the fact that Seed was made by a Danish team meant a lot in terms of how the game was designed. I also think the fact that our main story writer was a woman played a role.'"
Shannon Drake speaks with Runestone about their now defunct, non-combat MMOG, Seed.