I used to play Final Fantasy XI up until just recently, and my main was a male Hume, but only because my friend had bitched at me prior to the game's release, saying that *he* wanted to be the Mithra (Mithras are a race of a dominantly female felines in the world of Vana'diel). I played the game for 2-3 years, and was stuck with a male Hume's ass to look at for the rest of the game, though eventually I got a mule (an item storage character) that was a female Elvaan, along with a female Hume fellowship buddy (an npc).
I actually learned everything that the article talks about regarding how people treat other people that play as a gender that isn't their own as a male, and gained further insight during the short time I played my mule and during my conversations with other people who I knew weren't really female. What's interesting, however, is the fact that based on the census that Square-Enix takes every year, male characters actually hold an incredibly large majority over the female population, which actually really sucks. However, what this shows is that the aesthetic value of the characters that are selectable for creation on the male side are acceptable enough to not try and play a female for the sake of not having to deal with ugliness.
This, however, has its drawbacks, as that causes for there to be less of certain races and diversity in character models in large numbers. Mithras that are identified as being male are constantly being accused, often with name-calling such as "manthra" and what-not. What's interesting about Mithra players in particular is that there's actually a cross-server collective of Mithras under the name of MithraPride, which was started back in beta, and has its own website, dedicated to MithraPride. However, I played on the Phoenix server, and the MithraPride of Phoenix broke off from the collective, and became its own thing.
I'm digressing, and I apologize. One aspect that hasn't been covered, I think, is the idea of a female player actually playing as male characters. It isn't an uncommon practice amongst females, and is partially for the same reasons that a male player may play as a female character, but the one stark difference is that the reason that a female player may not play as a female character is to avoid the attention they receive, or supposed harassment.
There are many social woes that come with MMOs that people deal with, whether it has to do with gender, or with age, or beliefs, or ethics, or principle. I once knew a lady in my linkshell (FFXI's form of chat that other gamers may know better as "guilds"). She was one of the nicest people in there, and I could tell that she was aged just based on her personality. She disclosed her age to me (i think it was like 50-something), and told me that most guys would then end the conversation, as they would probably had been engaging in conversation for hormone-related reasons. I knew her for a long time, and I had a pretty good idea that she was old anyways, so I said that I wouldn't stop. Apparently, she liked my personality, and the fact that I was pretty mature for my age, and noted that she had a daughter around my age as well.
I should have stopped there.
I eventually learned that this old lady had a myspace, purely for friend/contact purposes, had a portrait of herself and a picture of her daughter with one of her sons, and a few other pictures as well. My response to those pictures weren't the most charismatic, and I shouldn't had had such high expectations to begin with, as that had occurred a year before with a girl I had grown interested in in-game. My lack of enthusiasm to those pictures would tangle with a situation beyond my control with a player who was far too emotional, who lied about their gender despite the fact that others already had an idea that it was a male, and then would disappear, only to have its gender confirmed as male by a player that didn't have the best of relationships with the linkshell, let alone myself.
I learned two things from playing that MMO: social skills and social ills. The auto-translation function that allowed players to use automated words to try to converse with Japanese players (and visa versa) included formalities, many of which I began to use in real life as well. When I started playing, my father had just died from cancer, and I started skipping school. I diagnosed myself (yes, myself) with chronic depression (ha-ha), and spiraled down, missing a giant chunk of my life as a teen and as a student. But I learned a lot too. I learned leadership and organization, as I learned drama and division. I had lost the wit that I gained from IRC, but retained logic and principle of social-elitism, often being held as being the most mature out of the young bunch. But in the end, I quit the game for two reasons: Dragoon and Black Mage don't get a lot of party invites, and there was far too much drama and people leaving. There had been a lot of things that were causing me to deviate from playing FFXI. First, it was my DS lite, with games like Phoenix Wright and Mario Kart that were far my fascinating than the ongoing troubles of FFXI, with the final nail in the coffin being the release of Final Fantasy XII on the PS2.
I know that I've digressed from the subject at hand, being of the drama that revolves around "cross dressing" in MMOGs, but what strikes me as most important from this article was what happens with what comes from playing as a gender that you're not. It makes me think about those murder cases that you see on the news about how some transsexual gets killed by two guys who felt that they were wronged and what-not. There are so many emotions that swirl around the drama that develops in linkshells, guilds, communities, forums, and just relationships in general that in the end, you just get sick of it.
If you read through my rambling, {Congradulations!}, if not, don't.