96: Resident Evil's Second Sex

The Escapist Staff

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"That's the key point: The Resident Evil women are judged on their worth as human beings, and not just as women. Ultimately, there is no One or Other status in Raccoon City; or, if there is, it's between human and zombie, not man and woman. The characters forever race against infection, time or death and in the process must cast away everything that's not absolutely essential to their own survival, including philosophical distinctions between the sexes. After all, it's hard to find time to subjugate and oppress an entire gender when you're both running from a guy with a flaming axe."
Resident Evil's Second Sex
 

Dom Camus

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Lara Crigger said:
Yes, I know, plowing through a lumbering mob of the undead with a flamethrower doesn't exactly call to mind bra-burning protests.
Well... unless the zombies are wearing bras. ;-)

The overwhelming theme is women really aren't as strong as they seem; while they may appear attractive, intelligent and capable, emotionally they are weak. It's the natural product of a competition between two paradigms: The feminist ideal of strength, freedom and competence, and women's continued status as the Other in society.
Insightful point.

Still, I think that "feminist ideal" needs rethinking a bit. You discuss earlier in the article the "if-you-can't-beat-'em-join-'em" trap. But this whole business of having to constantly be strong and competent sounds a bit like more of the same. Not that strength or competence are inherently male, but rather the stereotypically male idea that it's never OK to show fear or to fail at anything. Is this a case of feminists taking on the worst of male culture and embracing it as their own?

In the context of video game design I see this quite a lot. Games are often designed in a way that punishes the player (not their character, the actual player) for failures. I think the whole mindset underlying that could do with being called into question.

Next time I'm in a zombie infested city I'll be looking for a good strong girl (or man) to take care of me. And yes, I might cry. I don't see why this should be considered a character flaw. I just want to keep my spicy brains!
 

Lara Crigger

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Still, I think that "feminist ideal" needs rethinking a bit. You discuss earlier in the article the "if-you-can't-beat-'em-join-'em" trap. But this whole business of having to constantly be strong and competent sounds a bit like more of the same. Not that strength or competence are inherently male, but rather the stereotypically male idea that it's never OK to show fear or to fail at anything. Is this a case of feminists taking on the worst of male culture and embracing it as their own?
Yes and no. I don't think any school of feminism advocates that women must always be strong and competent, because that's impossible, whether you're a man or a woman. Instead, strength, freedom, competence; these are the ideals toward which we should always strive. We should always try to be the best we can be.

But you're right: By adopting that ideals, women do risk developing those same fears of failure and of showing weakness that men stereotypically struggle with. But rather than that as something wrong with those ideals, I think it's a problem with how we understand fear and failure. Naturally, nobody idealizes failure, but perhaps the proper response is to instead understand its role in forming all those qualities we DO admire; that without failure, strength, freedom, competence, etc are meaningless.

Some games do in fact punish the player for failure, and I think that's a mark of poor game design rather than sociological bias. Thankfully, that style of game/player interaction seems to be going out of fashion these days.
 

Arbre

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Hi!

I have a question for Lara.
You say in your intro that "[you] instinctively recoiled from Ada when [you] first played RE2".

Could the same be said for a feminist playing a RE game for the first time, and starting from episode 4?

Sorry for being so down to earth, but... is the dress Ada's wearing in the solo mode an efficient combat suit?
They did gave her a real and coherent infiltration gear in that extra mission to recover Plaguas samples. But it's a minor mission you're unlikely to replay once completed.

However, in the Mercenaries quests, it's back to a minidress, high heels and pantyhose.
Bizarrely, you're ought to play those Mercenaries bonus missions far more than the Samples quest, because of the necessity to pop the score and grab those stars.

So does it make any sense, in universe, to wear some inapropriate but extremely sexy clothes?
Then, as such, from the consumer point of view, isn't the message "Always look damn super gorgeous and wear the most cumbersome apparel, in any kind of situation, because it's a top priority directive"?

Finally, isn't it obvious that the more Ada's going to get screentime, the sexier she will have to be?
Let's imagine what a RE spinoff centered on Ada would look like...

Isn't there a bit of Red Ninja after all?
We see to be stuck in the sexy Amazone brain bug all over.

PS: I'm trying not to take any sides here.
 

Lara Crigger

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Sorry for being so down to earth, but... is the dress Ada's wearing in the solo mode an efficient combat suit?
I think we're supposed to assume that among Ada's many talents, she also has an uncanny ability to make her outfits bend the laws of physics. ☺

Actually, now that I think about it, it isn't her dress that's the problem. I mean, if you're gonna be a super-ninja-spy like her, then a halter-top dress with a constructed bodice and a high slit for extra mobility is probably a very good fashion choice. Corsets and halters are surprisingly supportive, especially for athletic frames, and the slit gives you that extra flexibility in motion. Plus, you wouldn't need to concern yourself with tugging the bodice to stay in place, or adjusting falling dress straps, or stepping on your hemline. Not a bad choice, if she wants to look glam and kick ass at the same time.

The real issue is those shoes: You'd think she'd have chosen flats, or boots, or at least something with an ankle strap, if she's going to be doing so much running around. Poor girl, I bet she's sporting some mean blisters on those heels. I hope after all the Ganado killing is said and done, she gets herself to a pedicurist, stat.

Then, as such, from the consumer point of view, isn't the message "Always look damn super gorgeous and wear the most cumbersome apparel, in any kind of situation, because it's a top priority directive"?
Maybe. But there is some element of fantasy about the RE4 character design, too. If Leon can always look like he stepped off the set of a Calvin Klein commercial, no matter how many Ganados he mows down, I see now reason why Ada can't look the same.
 

Bongo Bill

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You wrote:

As I said before, Ada looks like the stereotypical "girl power" sex kitten, and many such female characters in other stories are waiting for a man to do just that. For instance, recall Cameron Diaz's character in the second Charlie's Angels movie, which was at the time lauded for its "strong" female protagonists; Natalie Cook's physical prowess was unequaled by anything but her emotional insecurity. Or consider the young, professionally successful main characters in modern chick lit, who are, for the most part, elaborately self-destructive nut jobs.

The overwhelming theme is women really aren't as strong as they seem; while they may appear attractive, intelligent and capable, emotionally they are weak.
This is a concept that struck me as interesting. Can you recommend further reading?
 

Dom Camus

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Lara Crigger said:
Some games do in fact punish the player for failure, and I think that's a mark of poor game design rather than sociological bias.
Well certainly it is poor design, but I'm constantly amazed by how many otherwise good designers will actually defend things like 20-minutes-apart save point spacing. Almost without exception their argument revolves around "if we move them closer, the game will be too easy". This argument briefly seems coherent until it becomes apparent that the content the player is being forced to repeat is something they have already accomplished.

But no, I don't think it's "sociological bias" as such... I just can't imagine a female designer making this error. Can you?

Thankfully, that style of game/player interaction seems to be going out of fashion these days.
That would be nice. I think that's a little way off, though. Certainly in analyzing where Final Fantasy XII went wrong [http://bateleur.livejournal.com/223910.html] this class of problem was a significant factor.
 

Arbre

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Maybe. But there is some element of fantasy about the RE4 character design, too. If Leon can always look like he stepped off the set of a Calvin Klein commercial, no matter how many Ganados he mows down, I see now reason why Ada can't look the same.
:]
On the hairdos, even the most respectable shows on TV abide by this rule.

Time to take sides.

I'm not disputing Ada's mental. She's clearly strong minded. Well, as far as cutscenes go. The trouble is in the superficial image and the skin, which is obviously going to be the first target of critics, above all those who won't bother to go deeper.

But the problem lies in the rest. The condition of women has always been reflected by the way how women are allowed - or forced - to dress due to some asinine rules.

So let's see. Leon wears this brown and battered leather jacket, similar to that of civilian cop who's been working on the street for quite some time (sort of). It's believable enough. At least for me.
He's sent into a rural region, to infiltrate, somehow, a civilian community, and unveil whatever goes on, and gather more info about the President's daughter.

On the other hand, you have Ada, sent as a professional agent to grab precious and dangerous biosamples from a foe which seems fairly more indentified by the organization she's working for than by the US government.
Ada must pack all chances on her side. So why can Leon get a gear that seems reasonable and logical, and even be able, at some point, to buy a rather relatively convincing bullet-proof vest, and on the other hand, have Ada parading around in a sexy dress and high heels (plus explosive sunglasses), like if her real goal was to date with the whole Ganados community within 7 minutes, instead of wearing a suit perfectly adapted to combat, with a minimum of heat insulation and body protection?

Trousers can be tight enough to let the humps be obvious as well, after all. Would have the game been less appealing if she had been wearing the same logical and credible "spy" suit seen in the Samples quest?

Even I, as a guy who thinks that a pretty asian female in a tight sexy gear is a win-win case in certain situations, I see it extremely forced here.
At some point, it may even get insulting, with the expected pair of eyes rolling out of their sockets, past the front door and down the street.

As far as I'm concerned, she's been dressed like an Amsterdam sex queen for the okatu audience.

I shouldn't even have to begin to discuss on that, because it's glaringly obvious that the suit she wears has absolutely no logical place in here.
Well, if we consider that the game is somehow meant to be credible enough. With a plot that's about a rather original terrorist movement planning to destroy the US from the inside, by using biological agents - a kind of touchy subject these days - I think that we indeed have the right to wonder why we should cherry pick.

So should we really dissect Resident Evil? Was the game a good choice? Is the genre even a good choice, especially when translated into video games?

Isn't the game supposed to be rather far fetched from the get go, like some big budget yet low grade film put into a game?
After all, most horror films have always made sure that their female roles were very gorgeous gals, often to be slashed as a reward for their stupidity, almost relieving the audience as they're, as you say, "self-destructive nut-jobs" screaming on and on.

I don't know, but from the moment we actually take the game seriously enough to write papers and posts on Ada's this and that, her attitude and her sort of place in the (video game) society, I don't think we can dismiss the "packaging" just because it's what outside and, as some people say, what only matters is what's inside.
 

Dom Camus

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Arbre said:
Isn't the game supposed to be rather far fetched from the get go, like some big budget yet low grade film put into a game?
Yes. Which is exactly why it's a good choice for analysis. If feminist thinking applies only to the highbrow and never to the tabloid then it's not going to achieve much.

This is also what complicates the Ada costume issue. You argue that Leon's costume is reasonably realistic where Ada's is ridiculous (true enough). However, if both are in fact appropriate to the not-intentionally-realistic character archetypes being portrayed then that may not be intrinsically bad. The real question is whether Ada corresponds to some valid character type within the realm of cheesy, fun entertainment or whether this is the kind of sexism we want out of our games.
 

Lara Crigger

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I've already explained above why I think Ada's outfit could work, within the context of this fantasy environment. But Dom Camus said it best: If feminism only applies to highbrow aspects of life and not pop-culture, then really, what good is it? Any philosophy that only applies selectively isn't of much use at all.

This is a concept that struck me as interesting. Can you recommend further reading?
I thought long and hard about this question, and really, the only recommendation I can make is to pick up Beauvoir's "The Second Sex". As far as philosophical works go, hers is surprisingly readable and accessible to a modern audience.

So why no "feminist literature"? Because "feminist literature" tends to be self-defeating, as it's too narrow and exclusive; that is, it's written for women and only women. But of what use is that? Men can - and are - feminists, too. As I said before: Any philosophy that applies selectively isn't very useful, and too much of what you find in the "gender studies" section in Borders is selectively applied philosophy. Beauvoir offers one of the best universal gender approaches I've encountered.

But if you're just dying to read some good ol' fashioned feminist writings, I have to point you toward the classics, particularly Betty Freidan's "The Feminine Mystique". In many ways, the expectations put upon women that Freidan describes in the book haven't disappeared over time; they've only been amplified. (BTW: There's a recent book called "The Feminine Mistake" that recently came out, arguing that women who stay home with their children are making a grievous error. Don't waste your time on it. It's mostly poorly argued invective.)

While I'm at it, I also recommend "The Mommy Myth: The Idealization of Motherhood and How It Has Undermined All Women", by Susan Douglas and Meredith Michaels, especially if you have kids yourself. Just in time for Mother's Day. ☺

Finally, you may want to pick up an issue of "*****" or "Bust", which take a feminist approach toward pop-culture issues and icons. I prefer the writing and subject matter of the latter, but you may like either one. I can find both at my tiny, local Borders.
But no, I don't think it's "sociological bias" as such... I just can't imagine a female designer making this error. Can you?
I don't see why not. Women can be just as capable of borking a game as men are. ☺ Unfortunately, there just aren't very many female designers in the industry so far, so I fear we can't get a good representative sample to tell either way.
 

Dom Camus

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Lara Crigger said:
I don't see why not. Women can be just as capable of borking a game as men are.
Design screw ups are different in my eyes from bad design choices which the designer subsequently remains prepared to defend. These sorts of things tend to reflect the designer's own gameplaying preferences. That's definitely an area which currently shows a strong correlation with gender.

But yes, sadly few female designers to test our theories on.
 

Bongo Bill

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Lara Crigger said:
This is a concept that struck me as interesting. Can you recommend further reading?
I thought long and hard about this question, and really, the only recommendation I can make is to pick up Beauvoir's "The Second Sex". As far as philosophical works go, hers is surprisingly readable and accessible to a modern audience.

So why no "feminist literature"? Because "feminist literature" tends to be self-defeating, as it's too narrow and exclusive; that is, it's written for women and only women. But of what use is that? Men can - and are - feminists, too. As I said before: Any philosophy that applies selectively isn't very useful, and too much of what you find in the "gender studies" section in Borders is selectively applied philosophy. Beauvoir offers one of the best universal gender approaches I've encountered.

But if you're just dying to read some good ol' fashioned feminist writings, I have to point you toward the classics, particularly Betty Freidan's "The Feminine Mystique". In many ways, the expectations put upon women that Freidan describes in the book haven't disappeared over time; they've only been amplified. (BTW: There's a recent book called "The Feminine Mistake" that recently came out, arguing that women who stay home with their children are making a grievous error. Don't waste your time on it. It's mostly poorly argued invective.)

While I'm at it, I also recommend "The Mommy Myth: The Idealization of Motherhood and How It Has Undermined All Women", by Susan Douglas and Meredith Michaels, especially if you have kids yourself. Just in time for Mother's Day. ☺

Finally, you may want to pick up an issue of "*****" or "Bust", which take a feminist approach toward pop-culture issues and icons. I prefer the writing and subject matter of the latter, but you may like either one. I can find both at my tiny, local Borders.
Thank you, although I was referring more specifically to the bit about the self-defeating emotional weakness. It is my perspective that a society's outlook is reflected most undistortedly through the light entertainment made five years later. I was wondering if, perhaps, there was some sort of article or other dedicated to psychoanalyzing the sort of characters you refer to here, or whether this was a conclusion you reached independently. Even so, it this looks like quite a substantial list. Thanks.
 

Ferrous Buller

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[Disclaimer: I never finished RE2 and I haven't had a chance to play Ada's new missions in the PS2 version of RE4. So my opinion of her is largely based on her scenes in the GC version of RE4.]

One of the things I love about Ada in RE4 is that while she may look like a stereotypical sex kitten, she doesn't act like one. She's not there as Leon's love interest or sexual conquest; she's not a damsel in distress waiting for his arrival (unlike Ashley). She's always sexy, yet never stoops to being just a sex object; she never flirts with or tries to vamp Leon because she doesn't NEED to - that's not why she's here. She can be mysterious and enigmatic - not because of some nebulous "feminine mystique," but because she's a cunning, crafty customer who keeps her cards close to her chest.

She has a soft spot for Leon, hauling his bacon outta the fire more than once; but at the end of the day, she's here on a mission and she's determined to finish it. The one time Leon saves her life at the end of the game, how does she thank him? By putting a gun to his head and swiping the game's all-important McGuffin; then giving him the key to the jet ski so he and Ashley can escape. Classic.
 

shihku7

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I would like to see more unattractive female game heroes.

In all the thousands of games I've played, I can only recall seeing a single ugly female hero. She was in an arcade game that was similar to SNK's Ikari Warriors. She was the largest character in the game (twice the size of the male heroes you could choose), extremely strong and had the most powerful weapons. She was also obviously drawn to be ugly and beast-like, and had animations that were very... unsexy.

Basically, she was a female version of Marcus Fenix from Gears of War. She was pure awesome. Every single other female game hero I can think of has been drawn to be "attractive." Yawn. Anyone know what game I'm talking bout?
 

Russ Pitts

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I don't know what game you're talking about shihku7, but I'm quite glad most females in games are drop-dead sexy. Because ... well ... duh. But like Lara says in her article, sexiness does not indicate (or imply) a lack of feminism. Sexy, respectable, good with guns ... dreams can come true.

I think the argument for over-sexing certain game characters (Laura Croft, we're looking at you) goes like this: If I'm going to be looking at an ass for 25+ hours, it'd be nice if it was a hot ass. Does this objectify women? Perhaps, but most game characters are (by a wide margin) male. If/when a female is offered as a playable option, she's just as likely to appear with an overabundance of desirable qualities as her male counterpart is to have bulging muscles and steely eyes.

So I suppose the real question is: Does Felix Marcus objectify men?
 

Echolocating

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I don't know if Ada really was intelligently handled with care... or if the game developers were simply trying something novel; I never played all the way through RE4. One of the problems with games, in general, is that characters have to appeal to a wide audience. The bulk of sales are probably consumed by a younger audience... but the most influential criticism and opinions seem to come from a more mature audience. How do you solve that problem? Let's present a strong-willed female... and slap on a slinky dress, incase that strong-willed aspect is lost on any (or most) of the gamers.

I know I'm being cynical, but until I see a videogame pull off "attractive" without resorting to showing skin... I'm going to remain skeptical of any attempts otherwise.

Now excuse me while I go sit on my porch and yell at some kids. ;-)

-----

In some of the screenshots for Mass Effect, we see some futuristic, armored vixen with a visor. The only flesh we see is the lower-half of her face. Her lips become the focus of her attractiveness. It's unfortunate that BioWare also made her armor a fraction of an inch thick and perfectly fitting to her obviously attractive feminine curves. (The future is spandex armor, apparently.) I have the feeling we'll see another Ada-like character in her; possibly smartly written with enough attractive physical distractions for those not appreciative of her mind.

If I ran the zoo... I would have made the armor bulky and functional. With the attention to her lips, I would have left her visor completely opaque to leave more up to the imagination; Bioware seems to let the light through a bit so that you can see her eyes and nose a little too much.

They did it again with some blue girl with tentacles on her head. It would have been intriguing to see an unattractive (not necessarily revolting) female alien become attractive entirely through her actions and choices. Someone forgot to tell BioWare that just because James Kirk was presented with an attractive, green-skinned female alien at every turn, they didn't have to fall prey to the same game.
 

Lara Crigger

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I know I'm being cynical, but until I see a videogame pull off "attractive" without resorting to showing skin... I'm going to remain skeptical of any attempts otherwise.
Get thee to a copy of Beyond Good and Evil. Or, of course, the original Resident Evil. While I won't deny that the vast majority of female game characters are forced into the box you describe, there are a few that make it out with their midriffs and hemlines intact.

Also, let me build on what Russ said. Most male videogame characters are also undeniably attractive, rippling with muscles and sporting a sexy five o'clock shadow or Pantene Pro-V hair. Leon, Chris Redfield, the ex-con guy - all three characters are incredibly good-looking. Choice hunks of prime man-meat, you might say. But are they somehow limited in their capability and competence because they are easy on the eyes? Clearly not.

If not, then why should their female counterparts be held to a different standard?

Ideally, people should be judged on merit, not appearance; that's one of the main goals of feminism. But that idea goes both ways: for both unattractive people and the drop-dead gorgeous. Sexiness does not equal sexism, and I see no reason that beauty must be a hindrance to competence.
 

Echolocating

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Lara Crigger said:
Ideally, people should be judged on merit, not appearance; that's one of the main goals of feminism. But that idea goes both ways: for both unattractive people and the drop-dead gorgeous. Sexiness does not equal sexism, and I see no reason that beauty must be a hindrance to competence.
I don't disagree. I'm just tired of seeing sexiness as a cop-out, trying to hide the flat, unimaginative characters. I guess, if we look at it from a different angle, my concerns stem from bad writing. The closer to an intelligent script, the more unnecessary stereotypical, physical sexiness is. In fact, it distracts. We're still in the action movie phase of game design, I suppose... but as we inch closer to the mature, drama phase, massive explosions and flawless physical beauty become a distraction.

My problem stems from wanting games to grow up.

I suppose my gripes have little to do with actual sexism. I gotta learn to stay more on topic. ;-)