Maybe. But there is some element of fantasy about the RE4 character design, too. If Leon can always look like he stepped off the set of a Calvin Klein commercial, no matter how many Ganados he mows down, I see now reason why Ada can't look the same.
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On the hairdos, even the most respectable shows on TV abide by this rule.
Time to take sides.
I'm not disputing Ada's mental. She's clearly strong minded. Well, as far as cutscenes go. The trouble is in the superficial image and the skin, which is obviously going to be the first target of critics, above all those who won't bother to go deeper.
But the problem lies in the rest. The condition of women has always been reflected by the way how women are allowed - or forced - to dress due to some asinine rules.
So let's see. Leon wears this brown and battered leather jacket, similar to that of civilian cop who's been working on the street for quite some time (sort of). It's believable enough. At least for me.
He's sent into a rural region, to infiltrate, somehow, a civilian community, and unveil whatever goes on, and gather more info about the President's daughter.
On the other hand, you have Ada, sent as a professional agent to grab precious and dangerous biosamples from a foe which seems fairly more indentified by the organization she's working for than by the US government.
Ada must pack all chances on her side. So why can Leon get a gear that seems reasonable and logical, and even be able, at some point, to buy a rather relatively convincing bullet-proof vest, and on the other hand, have Ada parading around in a sexy dress and high heels (plus explosive sunglasses), like if her real goal was to date with the whole Ganados community within 7 minutes, instead of wearing a suit perfectly adapted to combat, with a minimum of heat insulation and body protection?
Trousers can be tight enough to let the humps be obvious as well, after all. Would have the game been less appealing if she had been wearing the same logical and credible "spy" suit seen in the Samples quest?
Even I, as a guy who thinks that a pretty asian female in a tight sexy gear is a win-win case in certain situations, I see it extremely forced here.
At some point, it may even get insulting, with the expected pair of eyes rolling out of their sockets, past the front door and down the street.
As far as I'm concerned, she's been dressed like an Amsterdam sex queen for the okatu audience.
I shouldn't even have to begin to discuss on that, because it's glaringly obvious that the suit she wears has absolutely no logical place in here.
Well, if we consider that the game is somehow meant to be credible enough. With a plot that's about a rather original terrorist movement planning to destroy the US from the inside, by using biological agents - a kind of touchy subject these days - I think that we indeed have the right to wonder why we should cherry pick.
So should we really dissect Resident Evil? Was the game a good choice? Is the genre even a good choice, especially when translated into video games?
Isn't the game supposed to be rather far fetched from the get go, like some big budget yet low grade film put into a game?
After all, most horror films have always made sure that their female roles were very gorgeous gals, often to be slashed as a reward for their stupidity, almost relieving the audience as they're, as you say, "self-destructive nut-jobs" screaming on and on.
I don't know, but from the moment we actually take the game seriously enough to write papers and posts on Ada's this and that, her attitude and her sort of place in the (video game) society, I don't think we can dismiss the "packaging" just because it's what outside and, as some people say, what only matters is what's inside.