13: The Contrarian: Feature Creep

John Scott Tynes

New member
Dec 31, 1969
69
0
0
The Contrarian: Feature Creep

Sequel after sequel, games continually increase in their complexity until their conventions are so arcane that only a longtime player can understand them. John Tynes looks at why this increasing complexity is a bad thing in this edition of The Contrarian.

Permalink