London in Oblivion
"You'd think this would encourage a marriage of architecture and gaming. In comparison to game engines, architectural packages need heavy hardware, aren't optimized for real-time walkthroughs, and cost hundreds or thousands of dollars. As the Fallingwater map shows, a good game engine can achieve many effects seen in the high-end packages, in real time. It also brings bonuses like weather effects, and it costs $50 or less. So why don't architects use game engines?
"Because, it seems, real architects laugh at game engines."
Allen Varney maps the rise of game engines as design tools - in and out of the game industry.
Read Full Article
"You'd think this would encourage a marriage of architecture and gaming. In comparison to game engines, architectural packages need heavy hardware, aren't optimized for real-time walkthroughs, and cost hundreds or thousands of dollars. As the Fallingwater map shows, a good game engine can achieve many effects seen in the high-end packages, in real time. It also brings bonuses like weather effects, and it costs $50 or less. So why don't architects use game engines?
"Because, it seems, real architects laugh at game engines."
Allen Varney maps the rise of game engines as design tools - in and out of the game industry.
Read Full Article