His views are very interesting. I don't agree that writers have to give up the Hero's Journey or 3 Act structure, but it would be nice if they were used differently every once in a while.
For example the Hero's Journey structure with respect to video games has almost always been used to tell the story a knight in shining armor. The guy who saves the world.
That same structure could be used to tell the story of a character that wants to completely destroy it but we are always the hero and worst is when the we play a would be villain that is no different than a hero.
I can't speak for others but I'm tired of saving the world, the princess, the holy relic, and the neighbor down street. I've been doing it since I was 4 years old and it's the reason for me why after 17 years of gaming games bore me and I now prefer movies and books.
I want to play the Revan that brought war to the Old Republic, the Dagoth Ur that made the gods of Morrowind fearful and despair, the Jack of Blades that brought death and destruction to Albion for no reason other than it's what best served his goals.
I'm tired of reading, watching, and playing the story of the heroes who defeat these characters. It is said that everyone has a story, so why can't we explore the story of the villain because right now writers seem to have the story of a hero down to a science.