NCsoft's Bidaux on MMOG Qualities

Junaid Alam

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Apr 10, 2007
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NCsoft's Bidaux on MMOG Qualities

NCsoft director Thomas Bidaux, speaking in advance of the London Games Festival, outlined what he described as four fundamental aspects of MMOGs that must be tapped for any successful venture.

"Firstly you have access to the client, so you can make your game evolve, and patch it. You have multiplayer, so you have people connecting with one another, you have co-op, PvP, and so on. You have persistence, so you have the data on the server, and you can leverage this data and have things happen in real time. And the fourth thing is the business model - you have access to the credit card of the user, in theory, or SMS or whatever."

Delving into more detail, Bidaux noted that the previous business model centered on "the box" and being "tied to the need to sell a box."

Now, with MMOG consumers tied to the game via credit card, and tied to the product via digital download and patches, different approaches are needed to garner and maintain interest.

Bidaux, pointing to text MUDs, noted the hardcore origins of MMOGs and said there was a need to "break as many barriers as possible" in terms of accessibility.

But, he added, there will always be a mix of sandbox vs. theme-park style gameplay for different titles.

"Ultimately, you need a bit of both in all the games if you want to be sustainable in the long term," he said, adding that preference for hand-holding over free-roaming was a matter of individual taste.

Source: Gamesindustry.biz [http://www.gamesindustry.biz/content_page.php?aid=29236]


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ZippyDSMlee

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Sep 1, 2007
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it would be nice if "MMOGS" broken the nerfing and grinding mold, to do this they need to break the month fee mold,take FF11 or COH ,the game itself is 8.99 a month for 1 charatcer, want another charatcer thats 2$ a month more you get a basic slug fest version of the game for 5$ extra a month you get a 40% bonus in exp, for a one time fee of 10-25$ you get hero class starting charatcers ones that are...hero classed not the "weak cog" crap you get in most nerfed to death MMOs.

There needs to be more variety and less mindless balancing in MMO's, by removing all the weeds with the grass you are left with dirt, instead of nerfing find a balance or weakness to add on to a charatcer instead of beign yard nazis and turning everythign to brown because you try and balance it to much....