The Ending Has Not Yet Been Written
"At their core, every MMOG is about community. Yet Myst is associated with solitary exploration. Cyan went to great lengths to instill in the player a sense of isolation. How could that possibly translate into a massively-multiplayer experience?
"When Cyan dropped the project in 2004 due to financial woes, the game stayed alive through unofficial "shard" servers. The community remained in the cavern, creating their own stories. Only recently has Cyan returned to support its players, but the players never lost their resolve. Why? What makes Uru special?"
Nathaniel Berens explores the user-created worlds of Myst.
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"At their core, every MMOG is about community. Yet Myst is associated with solitary exploration. Cyan went to great lengths to instill in the player a sense of isolation. How could that possibly translate into a massively-multiplayer experience?
"When Cyan dropped the project in 2004 due to financial woes, the game stayed alive through unofficial "shard" servers. The community remained in the cavern, creating their own stories. Only recently has Cyan returned to support its players, but the players never lost their resolve. Why? What makes Uru special?"
Nathaniel Berens explores the user-created worlds of Myst.
Permalink