ZeniMax Licenses HeroEngine for Upcoming MMOG
Simutronics HeroEngine [http://www.zenimax.com/zol_profile.htm]for use in its upcoming MMOG project.
First developed for use in Simutronics' own Stray Bullet Games [http://www.play.net/hj] for using in future MMOG efforts.
"ZeniMax Online selected HeroEngine because we determined it will serve our needs best," said ZeniMax Online Studios President Matt Firor. "The fact that we can get up and running with meaningful art and content in the near term makes the HeroEngine a perfect fit for us."
ZeniMax is the parent company of renowned deal [http://www.elderscrolls.com/]than saw the Fallout IP move from Interplay to Bethesda.
Simutronics CEO David Whatley said, "We are thrilled to have ZeniMax using HeroEngine. We have been fans of ZeniMax's Bethesda Softworks games for years, and to have ZeniMax Online Studios as our latest licensee is an honor and strong validation of our team's hard work and great design."
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Simutronics HeroEngine [http://www.zenimax.com/zol_profile.htm]for use in its upcoming MMOG project.
First developed for use in Simutronics' own Stray Bullet Games [http://www.play.net/hj] for using in future MMOG efforts.
"ZeniMax Online selected HeroEngine because we determined it will serve our needs best," said ZeniMax Online Studios President Matt Firor. "The fact that we can get up and running with meaningful art and content in the near term makes the HeroEngine a perfect fit for us."
ZeniMax is the parent company of renowned deal [http://www.elderscrolls.com/]than saw the Fallout IP move from Interplay to Bethesda.
Simutronics CEO David Whatley said, "We are thrilled to have ZeniMax using HeroEngine. We have been fans of ZeniMax's Bethesda Softworks games for years, and to have ZeniMax Online Studios as our latest licensee is an honor and strong validation of our team's hard work and great design."
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