Stormfront Studios Shuts Down

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Stormfront Studios Shuts Down


Stormfront Studios [http://www.stormfront.com/]has announced it will be closing its doors after 20 years in operation.

Following an initial report based on anonymous sources posted at Next-Gen [http://www.gamasutra.com/php-bin/news_index.php?story=18087], blaming the shutdown on poor business and economic conditions. "Frankly, we didn't get pitched, and the project [we were working on] made no revenue," he said. "The economy is such that the projects that we weren't winning, ended." The company's 33 employees were first informed of the closure yesterday.

Founded in 1988 by Don Daglow, who had previously worked at Eragon [http://en.wikipedia.org/wiki/Mattel_Intellivision]. The company has received numerous nominations and awards over the years from organizations include The Academy of Interactive Arts & Sciences, BAFTA, the IGDA, the Software Publishers Association and many others.

Future plans for Stormfront staff and management have not been discussed, as the news is "still quite fresh."


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Tarmanydyn

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Jun 15, 2007
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They left with much less of a bang, and more so a whimper. Their last 'good' game was The Demon Stone, and only because I'm an R.A. Salvatore fanboy. Although, I do acknowledge that if it weren't for them, Bioware never would have remade Neverwinter Nights...
 

Dectilon

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Sep 20, 2007
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It must be frustrating to be stuck making movie games and license games. You'll never get praise because the development time is too short to make anything good and you'll never really get to make your own ideas into reality.

NWN was okay, but other than that all I see is crap. TFB are in a similar spot these guys were, but hopefully Activision will stop their drug abuse eventually and clear them to make Star Control 3 : P
 

jezcentral

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Nov 6, 2007
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Dectilon said:
It must be frustrating to be stuck making movie games and license games. You'll never get praise because the development time is too short to make anything good and you'll never really get to make your own ideas into reality.
True. Very few seem to make the jump. Radical Entertainment are one of the rare ones: A background in sports games and TV/Movie tie-ins lead them to make Hulk: Ultimate Destruction, which was successful enough to give them the chance to start on Prototype.