ESA, ESRB Execs Paid Like Wall Street Bankers?
Managing a videogame industry association provides some pretty perks, and I'm not talking about free arcade cabinets.
Two of gaming's leading associations, the Entertainment Software Ratings Board (ESRB) and Entertainment Software Association (ESA), provide the industry with great services: hosting conventions such as E3 [http://www.escapistmagazine.com/articles/view/conferences/e3_2008/5057-E3-2008-ESAs-President-and-the-Age-of-Acceptance], providing parents with game ratings to understand content, and political lobbying for favorable business conditions [http://www.escapistmagazine.com/news/view/84158-ESA-PAC-Starts-Slowly-with-Few-Funds]. These groups are funded by membership fees [http://www.escapistmagazine.com/articles/view/editorials/op-ed/4964-A-Crisis-of-Confidence] to the participating game companies in exchange for political exposure and spots on convention floors.
For groups that are largely based on personal relationships and labor, it's reasonable to expect a large amount of corporate investments to go toward employee payrolls. Incredibly, an IRS report filed by both institutions revealed some impressive paydays for the leaders of ESA and ESRB.
GamePolitics [http://www.gamepolitics.com/2009/02/27/nice-work-if-you-can-get-it-esa-esrb-heads-make-big-bucks] revealed the following executive earnings:
[ul]
[li]Former ESA President Doug Lowenstein earned $744,344 and $96,616 in benefits between April 1, 2006 and March 31, 2007.[/li]
[li]Current ESA President Mike Gallagher was paid $789,929 with $19,015 during the April 1, 2007 and March 31, 2008 fiscal year.[/li]
[li]ESRB President Patricia Vance raked in $535,397 over the same time period.[/li]
[/ul]
It's hard to judge the appropriateness of their pay without working their jobs and managing organizations of such size and importance. What can be noted is that, in an economy where hundreds of thousands are being laid off, even within gaming, those numbers are almost big enough to feed a small development staff for a year. Data isn't available to check whether their pay has dropped in 2008 and 2009 to match ongoing macroeconomic issues. How fair are these compensation numbers?
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Managing a videogame industry association provides some pretty perks, and I'm not talking about free arcade cabinets.
Two of gaming's leading associations, the Entertainment Software Ratings Board (ESRB) and Entertainment Software Association (ESA), provide the industry with great services: hosting conventions such as E3 [http://www.escapistmagazine.com/articles/view/conferences/e3_2008/5057-E3-2008-ESAs-President-and-the-Age-of-Acceptance], providing parents with game ratings to understand content, and political lobbying for favorable business conditions [http://www.escapistmagazine.com/news/view/84158-ESA-PAC-Starts-Slowly-with-Few-Funds]. These groups are funded by membership fees [http://www.escapistmagazine.com/articles/view/editorials/op-ed/4964-A-Crisis-of-Confidence] to the participating game companies in exchange for political exposure and spots on convention floors.
For groups that are largely based on personal relationships and labor, it's reasonable to expect a large amount of corporate investments to go toward employee payrolls. Incredibly, an IRS report filed by both institutions revealed some impressive paydays for the leaders of ESA and ESRB.
GamePolitics [http://www.gamepolitics.com/2009/02/27/nice-work-if-you-can-get-it-esa-esrb-heads-make-big-bucks] revealed the following executive earnings:
[ul]
[li]Former ESA President Doug Lowenstein earned $744,344 and $96,616 in benefits between April 1, 2006 and March 31, 2007.[/li]
[li]Current ESA President Mike Gallagher was paid $789,929 with $19,015 during the April 1, 2007 and March 31, 2008 fiscal year.[/li]
[li]ESRB President Patricia Vance raked in $535,397 over the same time period.[/li]
[/ul]
It's hard to judge the appropriateness of their pay without working their jobs and managing organizations of such size and importance. What can be noted is that, in an economy where hundreds of thousands are being laid off, even within gaming, those numbers are almost big enough to feed a small development staff for a year. Data isn't available to check whether their pay has dropped in 2008 and 2009 to match ongoing macroeconomic issues. How fair are these compensation numbers?
Permalink