Jonathan Blow's Shifting Intention
"On August 6, 2008, after over three years of work, independent game designer Jonathan Blow launched the puzzle platformer Braid on Xbox Live Arcade. Braid marks an inflection point in Blow's career, his first polished product as an indie; before, he had published only a few sketchy prototypes. Some players will eagerly assess how the game embodies the artistic principles Blow advocates. In contrast, a few bloggers, stung by his comments about the shady ethics of World of Warcraft, must secretly hope his game bombs.
"On that count, at least, they're too late. Whether Braid itself succeeds or fails commercially, it had already become famous before launch as a vehicle to highlight Blow's provocative and inspiring ideas."
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"On August 6, 2008, after over three years of work, independent game designer Jonathan Blow launched the puzzle platformer Braid on Xbox Live Arcade. Braid marks an inflection point in Blow's career, his first polished product as an indie; before, he had published only a few sketchy prototypes. Some players will eagerly assess how the game embodies the artistic principles Blow advocates. In contrast, a few bloggers, stung by his comments about the shady ethics of World of Warcraft, must secretly hope his game bombs.
"On that count, at least, they're too late. Whether Braid itself succeeds or fails commercially, it had already become famous before launch as a vehicle to highlight Blow's provocative and inspiring ideas."
Read Full Article