PAX 2008: Project Origin Hands-On Preview

Adam LaMosca

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Aug 7, 2006
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PAX 2008: Project Origin Hands-On Preview

The demo had me winding my way across rubble-clogged city streets, into gaping holes in the pavement, and through broken-up and burning buildings. As in F.E.A.R., every bullet or explosive kicked up huge amounts of dust, smoke, and debris, and select portions of the environment, including portions of buildings, were completely destructible. The demo ended shortly after my character climbed into a slow-moving but devastating mech-type suit and started tearing up waves of enemy soldiers and other mechs.

Monolith says there are multiple mech sequences, but they wouldn't specify their number or duration. They also report that with Project Origin they've taken complaints about F.E.A.R.'s mundane office and industrial locales to heart and gone to great pains to introduce new environments. They wouldn't give me any details, and the level I played was limited to the burnt-over city, but they assured me that the finished game will include vastly different areas and experiences.

Project Origin looked and played very well. It's hard to know from a demo where the story's headed, but it certainly seems that F.E.A.R.'s basic shooter credentials are intact. Monolith couldn't give me an estimate of the game's length, but they assured me it would be a full-length single player experience. They also told me Project Origin will include a competitive multiplayer mode, but they couldn't give me any other multiplayer details. The overall quality of the demo I played, coupled with the promise of more varied environments, was definitely encouraging. If Monolith makes good on their promises, Project Origin should be an excellent game. It's currently due out for PC, Xbox 360, and PlayStation in early 2009.

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