That's a really good way of putting it. Spore's not really about rewarding you for efforts or following rules or accomplishing goals, it's more something you can just dive into and enjoy. There's not much of a carrot on a stick, which I think has become increasingly a dominant paradigm with games nowadays. It's just sort of what you make of it - I think if you go in understanding that, there's a lot to dig.arrr_matey post=6.71853.739590 said:Perhaps the rest of the gaming world was too caught up in the "play to win" philosophy that most games have. Your review makes Spore sound more like a "play just to play" kind of game. With that in mind, it makes a little more sense.
HA, but you can nuke the French. Go to a city, name it France, start to take it over and use the Gadget Bomb (it's a nuke).TheThanatos post=6.71853.746442 said:The review seems true to me, not that much game play but if you have an active imagination it's great. Unfortunately I don't have much of an imagination and got bored of it before I got to the space stage. Not the greatest game ever made, and not for everyone but I can see how some people absolutely love it. I think I will post my copy to my sister, she will love it being more of the artistic type, but not enough head shots, or twinking of rpg stats for me.
Edit* OR being able to nuke the French like a proper game of civ.
Agreed. I prefer to act out my imagination in my novels, articles, Maya or Anim8or. Spore tries to be an interactive creative outlet and a game in one package, but it does neither. It's hard to concentrate on your creations, mapping your planet, exploring the galaxy or whatever, when from time to time Spore yanks you back to Earth and forces you to "play the game", like winning over other civs, defend your planets or stuff like that. But even then if fails to deliver the "game" aspect of Spore, kicking your back to the open world with a bad taste in your mouth to live out your imagination...until the next "come back and play" element.Odjin post=6.71853.739641 said:I prefer a paper and pencil or Blender to draw/model out my imagination...
Exactly the sentiment that all reviewers need anyway. Why review a game within the first week of it's release? To be the first? If you can criticise a game you've just played whilst whatever emotion it initially creates rushes through you, then it's not really being fully criticised.Logan Frederick post=6.71853.739359 said:After a lot of initial negative reviews, more media outlets are supporting Spore for what it accomplishes as opposed to what it promised to accomplish.
Hey, why does this new Battlefield game have 1 class?? And where's all the guns? Why can he only use a pistol? I mean sure I can put my face on my soldier with the new Face-Morph (tm) technology, but that doesn't excuse such empty gameplay.Logan Frederick post=6.71853.739359 said:Some of the gameplay elements may be thin, but it's about letting the player develop the world as he/she desires, not strictly playing it for the sake of finishing it. This review reflected that view.