Heheh. This is a very nice thread. And if anyone ever think about how hard is to construct a game dialog in a game, go to Mutants not allowed, a Fallout fan site, and downloadf the Van buren documents,an see by yourself. But in games, at least I think, the problem is that developers normaly never get used to their characters responses, see, just because you could say f*ck you don´t need to repeat at infinitum, and if you see the Dead Space movie, they transform the main character in a true lame copy of a action movie class bcdefg. She try to put that word in every single word, so there is no way to really feel the panic and fear that everyone is fighting trough because you just listen to f*ck. The build of a character is no easy task, but we still getting a lot of stereotypes in this industry. Maybe developers can do just like some movie directors and look to normal people, what we are and what we can. When I listen to the dialogs in GoW 2, Christ, that is by far the most weak point in that game, but was propositional, so what to do? We cannot ignore a game like that, but if they think that is the best way, alot of other developers are going to follow them.