I see a problem with both the number of people required and the primary gameplay mechanic. Is it really expected that 9! people put all hands in over a little gameboard, close their eyes, and then just move their hands wildly? That sounds like an injury waiting to happen. I'd be hard-pressed to find eight people willing to even try this.
To this end, the movement must be deliberate and consecutive. Each player can only move along two squares, for example, and only three pawns will move at a time.
Something also needs done to cut down on the number of players necessary. Gaming groups don't typically include at least nine people. For a smaller group, possibly no one controls anyone at all, and rather places "bets" on who will make it out alive. On a card you write down each player, and then these are shuffled and on the back you write each color. Meanwhile, each player picks 1) a character they think will survive, 2) a color they want to survive, and 3) which color they hope Death is, and writes these down in secret. Then play continues with each player picking a pawn at the same time, and moving it the specified amount. Whenever two pawns met, they get a dance, and marks on their cards signifying that they have met. After the game is over, cards are revealed, and then it is determined who met death, and then conversely who those people met, they all die, and then players compare their secrets bids to see who was most right.
This one strains because there's no strategy involved besides trying to keep the color you chose from participating in any dances period. There's too much luck involved, luck you won't even be rewarded for until the end.
I think Crotalus's suggestion would work well in a "real life" setting, as a bit of an icebreaker game. For any large group, each person is given an identity and a preferred matching, you divide the room into nine pieces, and everyone starts in a specific quandrant. At the stroke of every minute, anyone not currently "dancing" moves one quandrant in any direction, and may pair off if they wish. If there's only two people in a given quandrant, they must pair off. Then the dance lasts three minutes, where they ask each other questions, and try to guess the other person's identity. At the end of the game, about twenty minutes or so, if they end up in the same quadrant as their partner, they get a prize. Of course, the Death aspect in this format would seem a little cruel, and there's always some spoilsports who won't play along, but it's an idea.