MotorStorm Dev Doesn't Care About Video Complaints

Andy Chalk

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Nov 12, 2002
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MotorStorm Dev Doesn't Care About Video Complaints


MotorStorm: Pacific Rift [http://www.motorstorm.com/] Lead Designer Nigel Kershaw is tired of hearing complaints about pre-rendered videos, and he's not shy about using naughty words to let people know about it.

MotorStorm's debut trailer at the 2005 E3 was the target of criticism after 1Up Show [http://www.sony.com], Kershaw claimed that renders are a normal part of the design process, and shot back at people who complain that the final result doesn't look the same as those early videos.

"We always do a render. Before you do a game, you do a test render that says, 'This is the game we want to make, now let's go make it.' It's just like writing a game design document. The end result might not look like the render that you did. Who gives a shit?" he said. "If you're 50, 60, 70, 80% to that line, then you've succeeded."

"But it's this thing that haunts you, that you didn't match your target render.... Everybody makes such a big f*cking deal of it," he continued, expressing frustration over the fact that he still hears about that early video. "Who gives a shit? That's how we make games. If people have got a problem with that, tough."



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cleverlymadeup

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Mar 7, 2008
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it's rather dumb, pre-rendered scenes and intros are pretty much par of the course for video games

ppl honestly need to stop being so negative about things and how stuff doesn't live up to what they made up in their own mind
 

Athefist

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Nov 10, 2008
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Is the debut trailer at the 2005 E3 considered advertising?
Did Sony continue to use this pre-rendered trailer in their advertising campaign?
Did the trailer imply that what you were seeing was actual gameplay?
If the answer is yes to these questions, you could file a complaint with the FTC.
 

TsunamiWombat

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Par for the course, yes. But perhaps people are tired of seeing flashy pre renders and the final game not coming close to it. This is of course forgivable... IF YOUR GAME DOESN'T SUCK.
 

fluffylandmine

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TsunamiWombat said:
Par for the course, yes. But perhaps people are tired of seeing flashy pre renders and the final game not coming close to it. This is of course forgivable... IF YOUR GAME DOESN'T SUCK.
Motorstorm is lucky it isn't Lair...
 

TsunamiWombat

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fluffylandmine said:
TsunamiWombat said:
Par for the course, yes. But perhaps people are tired of seeing flashy pre renders and the final game not coming close to it. This is of course forgivable... IF YOUR GAME DOESN'T SUCK.
Motorstorm is lucky it isn't Lair...
From what I understand, after it's analogue patch Lair wasn't so bad except for a few game breaking problems- Lack of good direction or minimap, shitty targeting system.
 

Jumplion

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TsunamiWombat said:
Par for the course, yes. But perhaps people are tired of seeing flashy pre renders and the final game not coming close to it. This is of course forgivable... IF YOUR GAME DOESN'T SUCK.
It's an opening trailer, what else are they supposed to use besides a pre-rendered cutscene announcing their game? WHAT DO YOU WANT FROM ME?1/!?1

*cries*
 

SmugFrog

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Sep 4, 2008
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This is why I don't put any trust into these types of previews. Can you imagine if a company popped in a Matrix DVD, skipped to an action sequence, and said "Yeah, we want to make that. Is that our game? No, no, but we want it to LOOK like that! Isn't that awesome?"
 

cleverlymadeup

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TsunamiWombat said:
fluffylandmine said:
TsunamiWombat said:
Par for the course, yes. But perhaps people are tired of seeing flashy pre renders and the final game not coming close to it. This is of course forgivable... IF YOUR GAME DOESN'T SUCK.
Motorstorm is lucky it isn't Lair...
From what I understand, after it's analogue patch Lair wasn't so bad except for a few game breaking problems- Lack of good direction or minimap, shitty targeting system.
actually playing with the analog stick sucked in lair, using the ps3 controller was pretty easy. the ppl who complained probly don't know how to use the controller very well