Gabe Newell: Most DRM Plans Are "Dumb"

Logan Frederick

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Gabe Newell: Most DRM Plans Are "Dumb"



In speaking with a blogger, Valve Co-founder Gabe Newell confirmed that he is still hating "most DRM strategies" and hopes publishers will continue to "abandon" bad approaches to beating pirates.

Blogger Paul Reisinger [http://ih8evilstuff.livejournal.com/16992.html], concerned about Electronic Arts' involvement with Left 4 Dead and the publisher's issues during the Spore DRM disaster [http://www.escapistmagazine.com/news/view/86883-Will-Wright-EA-Pushed-for-Spore-DRM], emailed Newell, who has been very vocal [http://www.escapistmagazine.com/articles/view/issues/issue_158/5045-Piracy-and-the-Underground-Economy] against abusive digital rights management, for answers to his questions.

"Left 4 Dead is developed entirely by Valve. Steam revenue for our games is not shared with third parties," explained Newell, addressing Reisinger's worries that EA had played a part of the game's creation. "Around the world we have a number of distribution partners to handle retail distribution of our games (i.e. make discs and boxes). EA is one of those partners."

His company's partnership with EA didn't restrain him from commenting on some of its anti-piracy ideas, though: "As far as DRM goes, most DRM strategies are just dumb. The goal should be to create greater value for customers through service value (make it easy for me to play my games whenever and wherever I want to), not by decreasing the value of a product (maybe I'll be able to play my game and maybe I won't)."

He is hoping that he can "discourage other developers and publishes from using the broken DRM offerings," and believes he is succeeding due to "a groundswell to abandon those approaches."

Source: Tech in Hiding [http://games.techinhiding.com/2008/12/02/gabe-newell-calls-drm-dumb-says-goal-should-be-to-create-greater-value/] via GamePolitics [http://www.gamepolitics.com/2008/12/02/report-valve039s-gabe-newell-disses-drm]

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Aardvark

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I miss the days when DRM was little more than a text file telling the game where to find the CD.

Thanks to that, I was able to play MoO2 on two laptops me and a mate salvaged back in the day, with only one CD drive and an ad-hoc wireless network between them. It also means that despite the original disc long since having vanished from the material plane, I'm still able to play the game, thanks to that MoO2 directory sitting on my hard drive, being carefully transferred from one incarnation of my PC to the next, just incase I feel like a game.

Man, I love MoO2. I hope Stardock do manage to pick up the rights to make a proper sequel.
 

Singing Gremlin

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Jan 16, 2008
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On a side note, how many of you are called Logan? I'm counting two.

But I suspect you have an office full of Logans, and that even Russ and Susan have Logan as their middle name.
 

eldpollard

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What you've got to remember is that in a way steam is a form of DRM. You need an account, and it stops the game from being played by more than one person at a time.
On the other hand steam is ace. It does what it does very well, plus it's a social networking client as well. As DRM goes it's incredibly unrestrictive and does manage to combat piracy. That is why I love valve. That and their games are totally awesome.
 

Cousin_IT

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Out of interest (& I have no idea on this) can you resell/swap Steam games with other people?