Was a very interesting read. You mention at the end the idea that the implications of having a nation in which all (or a majority) of citizens have the ability to use lethal force.
To consider this idea alongside countries that have mandatory draft would probably require more research.
Speaking as a person that has practiced martial arts and has learned about firearms from family I can say that (as stated in the article) the whim for fatal violence VS the ability is pretty important. I know that those in a blind rage may WANT to kill, but their knowledge and ability make a pretty good stumbling block. Even despite my limited experience I know if I lost my cool in a fight I'd meet the floor pretty soon.
MorkFromOrk said:
Excellent article.
I remember watching a documentary on S.L.A. Marshall and his findings that on the WW2 battlefield only a small percentage of soldiers were "gun-ho". His report lead the U.S. Army to institute new methods of mentally conditioning soldiers to basically become emotionless killing machines that acted out orders without pause. These methods were just about perfected come the Vietnam war hence why so many Vietnam vets are so fucked up upon returning home.
Considering how much time gamers spend running around shooting people in video games you have to wonder what the accumulative effect of such is on their minds and emotional disposition. Especially if they are not getting out and experiencing the world, other points of view and other points of reference. To say playing hours and hours of violent video games over the course of weeks, months, years, has no effect whatsoever on a person's mentality is ludicrous. People have been killed over words read in books, so it's not outlandish to think that someone's mental state may deteriorate by playing an interactive game that has them going on a murderous rampage for hours on end.
Not to mention the propaganda that can be found in video games. Pro military-industrial-complex, pro American war on terror, pro post apocalyptic world. The fact that many gamers see nothing wrong with video game violence in any extreme and will defend their "right" to play the most violent and nihilistic video games possible already proves that the brainwash is in full effect.
My understanding is that anyone who goes off to war and comes back with PTSD has problems. This doesn't have anything to do with their training, and has existed for longer than Vietnam Vets. WW1/2 soldiers would come back with similar problems. There are other differences as well, but all of them have to do with the mission environment rather than the training.
When a person is killed due to the shift in beliefs of the book reading murderer that murderer has made a conscious decision to do the deed, not through a psychologically degenerative process. Whereas a person that becomes more prepared for a combative situation though playing (violent) video games must still make a conscious decision in order to do the deed. In order for a subject to confuse a game with reality (through deterioration, or lack of mental faculties) there are many things that need to happen such as:
1 The game and the reality are similar in appearance
2 The situation within reality must relatively similar to the game (getting shot at, threatened, etc)
3 The subject must have objectives or a distinct lack of objectives that coincide with reality/game
The funny thing about propaganda is that it doesn't work as well on individuals that already disagree with the idea being pushed. As for individuals that are originally neutral they end up either staying neutral, or shifting to the side of the propaganda (but can be persuaded back if they are spoken with).
I don't understand how any of the propaganda topics you mentioned are in games as propaganda. Games tend to not take sides since the desire is to get a larger market share.
Pro m-i-c: Umm what? There's been very few games that even cover this issue, and more often than not something like this is portrayed negatively since the player will generally be charged with toppling the baddy (ex: Oddworld series).
Pro War on Terror: Which games explicitly say that it is a utterly noble endeavor? The closest thing that comes to mind is Call of Duty 4, and it has been pointed out by many that none of the characters are not the sort of poster-childs that Bush would want to hold up, without some spin.
Pro Post-Apocalyptic World: In what game is the there a good consequence to living in such an environment? The Fallout series shows that the world is a wasteland that can barely be inhabited. STALKER requires you to always be on your guard, even in town. The point of a post-apocalyptic world setting is that it is a DYSTOPIA.
If you want to look at statistics in violence check this out: http://www.ojp.usdoj.gov/bjs/pub/pdf/wuvc01.pdf
http://www.ojp.gov/bjs/glance/cv2.htm
Violent crime has been on a decline for a long time. If you were to correlate this information with games it would mean that violent games have been reducing crime since violent games became more prevalent from the early 90s and onward. In reality I don't claim that this meaningful correlation exists since there are many (more important) factors that acted on people (economy, culture, government, etc).