Katamari Autonomy: The PS2 That Plays Itself

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
45,698
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Katamari Autonomy: The PS2 That Plays Itself


What happens when you create an autonomous PlayStation 2 controller and set it loose on a rousing game of Katamari Damacy [http://katamari.namco.com/]? As it turns out, not much.

Julian Bleecker of the Near Future Laboratory [http://www.nearfuturelaboratory.com] blog designed a programmable dongle for the PlayStation 2 that fools the console into thinking the device is actually a controller. It also has a pass-through connector for a real PlayStation controller, allowing it to read the button and joystick data and pass it out to external devices.

And the point of all this? Bleecker mentioned ideas including connecting it to a bike and hooking up a humanoid kick-boxing dummy to play fighting games, and he's already used a Wii Nunchuk with the device, although finding a game appropriate for it is apparently proving difficult. He also decided to investigate "an absolutely crucial bit of game science," long considered but never properly explored: "How long would it take the Little Prince to roll up an entire room based on a random path algorithm?"

"I wrote a quick little Arduino [http://www.arduino.cc/] code for my PSX dongle to have the Little Prince roll forward and then, after a few moments, make a random directional change. (Or stop, take a load off and look around the world.)," Bleecker wrote. "This was all done by sending TWI commands to the appropriate registers in my little DIY Playstation 2 controller emulator. All the buttons and the joysticks can be emulated as to their state through a series of write-to registers."

The end result? PlayStations may be great for here [http://www.escapistmagazine.com/news/view/88324-PS3-Cluster-Solves-Black-Hole-Mystery].

via: Waxy.org [http://waxy.org/]


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PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
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Might come in handy for that stupid "Roll Up a Million Roses" in We Love Katamari, I had a simpler approach, it was called "2 elastic bands and a circular level"
 

The Lawn

New member
Apr 11, 2008
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In the future... people won't have to play games.... we'll make robots to do that for us!

How lazy can people get. :p
 

Lvl 64 Klutz

Crowsplosion!
Apr 8, 2008
2,338
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Geez, now we're programming computers to solve our Rubik's cubes and play our video games? Soon we will indeed finally have the solution to getting through all that tedious fun in our daily lives.
 

coldfrog

Can you feel around inside?
Dec 22, 2008
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watching even the first part of that video is enough for me to recognize why people get motion sick when playing this game. I never have in real time, but woo, that was a little harsh. 2 minutes in was too much for me.