Andrew Monkelban said:
Making It Work: Game Accessibility
If you're frustrated at how complex videogame control schemes have become over the last couple decades, imagine how it would feel if you could only play with one hand. Andrew Monkelban explains how disabled gamers have adapted to modern videogame controls, and how the industry could better serve them in the future.
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Interesting and informative read, though I can honestly say I'm not surprised that your demographic has been ignored for so long with regards to peripherals and customization options.
I mean, the demand is probably not high enough for large corporations to decide to invest their resources in that target market. As a matter of fact, this is the first time I've ever heard of the concept of a 'disabled gamer'. Partly, I'd imagine, as a result of a certain amount of ignorance and partly a result of it being a rather rare occurrence.
Aside from that probability, I think the lack of any developer, publisher and manufacturer supported peripherals or options is quite likely due to a lot of it being rather difficult to pull off. I mean, you wanna compare BenHeck's devices to subtitles and braille? Which do you think could be accomplished with a decent amount of quality for the least amount of money in the shortest amount of time. There's not even a question as to how other types of media could make such important progression's in such simple ways while the video game industry is still stuck ousting an audience few people have acknowledged yet. Though, maybe there is a simple answer to this problem and maybe we just need the right complex mind to discover it.
I'm sure that problem is more challenging on the side of actual physical devices than controller layout setups, but on that front, I suspect many game developers intend for their games to be played a certain way and set the controllers up according to those intentions. For example, Fable 2 - One button combat, etc. That was a very thoroughly thought out control scheme that was meant for that game, not just a general 3ps Action/Adventure title. Another example would be Halo Wars, I don't even have to explain that one. On the other hand, it shouldn't really cost developers much to add in the option for personal configuration and the exclusion of that option in so many games is a bit ignorant of the disabled gamers out there.
In closing, I imagine it would be quite a hefty investment for companies to begin developing official peripherals for the disabled gamers of this world. It would take a lot of research into an audience I don't think many developers or console manufacturers or publishers are even aware exists, by virtue of which they might not perceive it as worth the time, effort and cost. On the other hand, the sooner this issue is looked into by the big heads, even just lightly, the better the end result could be.
Good luck for the future. If I ever achieve my dream of becoming a video game developer, I'll be sure to keep you and others like you in my thoughts.