Flying-Emu said:
Falien said:
Similarly, the WoW obsession soon starts to beg for more spending than the monthly fee - new hardware to handle the increasing system requirements, new peripherals (monitor, keyboard, mouse etc.) to "enhance the game experience", and so on. Hell, even Blizzard themselves ask for extra money for stuff like customizing your character on demand.
I would disagree with this. I use an old 2003 from-the-factory Dell computer, and all I've had to do was throw in an extra GB of RAM to be free of lag during PvP. WoW's specs are low; that's why its so popular. You could probably play it on a computer constructed of chickenwire and a hamster.
As for the peripherals, I don't know
anybody who's stupid enough to waste money on Blizzard's custom keyboards and mice. A standard gaming mouse gets you much farther, and most people realize that. The only WoW merchandise I see anyone buying are the clothing pieces and trading cards.
Although Blizzard themselves changed the minimum system requirements with the release of the
Wrath of the Lich King expansion, I agree that the requirements are low - my own PC, which ran
WoW fine for my taste, is based on a Shuttle barebones system circa 2002 or so, and I don't even have a gaming mouse (I use a simple 2-button-plus-wheel one). Such systems are fine for enjoying the game casually, but this game tends to get people addicted, in varying degrees. From my own experience in-game, almost everyone I met had at some point or other spent money on a
WoW-related upgrade for their machine. You bought some more memory (I did the same), some people bought better GPUs and the like, but I know of people who have bought entire new systems for the sole purpose of running
WoW "more smoothly", and that's just
moderately addicted players.
Step into the "fanboy" realm and you get "hidden" extra spending like special editions of the game and expansion packs (which cost twice the normal price, at least over here in backwater Europe), tickets to events, comics, books, trading-card games, trading-card-game expansion packs, figures, shirts... these all exist, which means that a significant number of players buy them. Add to that the paid "special" services Blizzard offers, like Paid Character Transfers, Paid Name Change etc. and you get some nice extra revenue.
If you take addiction to the max (eg. PvP and Arena junkies, "professional" raiders and the like), on top of the above you get people buying special
WoW-branded backlit keyboards (so they can play in the dark) with built-in displays of game stats (to save you a mouse click or two), special mice with tens of buttons (so they can perform impossibly complex maneuvers at the touch of one button, that's why you needed to save a click before), bigger monitors, better GPUs (to accommodate the bigger monitors), faster processors (so as not to "bottleneck" the better GPUs), etc etc.
Now I know I'm talking about extreme cases here, but in a game whose player base exceeds 11 million, that means an alarmingly large amount of people, which equals an alarmingly large amount of spending.
That's my opinion, anyway.