Call of Duty Helps Rabbi Overcome Fear of Nazis

Keane Ng

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Call of Duty Helps Rabbi Overcome Fear of Nazis



Rabbi Micah Kelber has had a fear of Nazis since his childhood. Recently, he found himself not so scared anymore. That happened after he played Call of Duty: World at War.

As a child, Rabbi Micah Kelber heard tales of the grim medical experiments Nazis would perform on Jews during World War II, and since then he's been afraid of Nazis. "Jewish summer camp didn't help," Kelber wrote in Jewish newspaper Forward [http://forward.com/articles/103375/]. But where summer camp failed him, years later a videogame saved him from his fear.

"One morning, I woke up extremely aware that I had just had a Nazi dream," Kelber recalled. He'd been having these dreams his entire life. This time was different, however. The night before, he'd been playing Call of Duty: World at War. "I was shocked that [the dream] did not scare me as it would have done in the past: The back of my neck was dry. The game had subconsciously flipped a switch."

For Kelber, the experience of his fear in a game had let him realize that that fear wasn't entirely founded in reality. "Although clearly there are still very real threats to Jews around the world, the feeling that Nazis were a threat to my existence was created by teachers and rabbis, rightly making sure that I knew my history," he wrote. "In truth, that specific anxiety was not real, but virtual. And I could vanquish it virtually, as well."

The safety zone of the game allowed Kelber to deal with his fears in a non-threatening context. "When your character dies, you may have to go back to a checkpoint, but this is simply inconvenient, never tragic or final," he said. "You will always have another chance to kill your demons."

Beyond his personal demons, Kelber believes that games like Call of Duty allow us to deepen our understanding of our greater historical ones as well. "Although on the face of it, Call of Duty: World at War rewards violent methods, its overwhelming gore and possibilities for playing the heartbreaking dilemmas of the other side, present the opportunity to put those methods into context," he said.

[Via Kotaku [http://kotaku.com/5165862/rabbi-overcomes-fear-of-nazis-courtesy-of-call-of-duty]]


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zoozilla

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That's kind of silly.

Now we're gonna start seeing psychologists use video games to help "troubled" individuals.

And the idea of a rabbi playing World at War is a funny thought in and of itself.
 

GyroCaptain

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drop2zero said:
I haven't played World at War yet, so someone clear this up for me: Does World at War show the terrible things that the Nazis did to the Jewish people? If it doesn't, then the game doesn't give a complete historically accurate picture of the Nazis. Therefore, how could this Rabbi be cured of his fear if all he faced was a watered down, inaccurate depiction of his true fear?
The most important thing about the game in this case is that it moves them beyond perceived supernatural predators of the id to things which can be destroyed. A lot. It doesn't matter that the game doesn't depict the inner workings of a concentration camp, it matters that it shows ordinary petty enemies with rifles who run away when outmatched, etc.

In other words, regardless of the deeds of a few, they're seen to be just men. Nothing more.
 

Booze Zombie

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The game humanises German soldiers from WW2, because it shows them as human, having some points where you can show mercy to those surrendering, though I feel, too few.

Besides, not every German in WW2 was a Nazi, some were just regular soldiers, some just liked fighting... it was an army like any other, only it's dictator was what most quantify as evil.

There are also notable cases of Germans soldiers and officers helping Jewish people escape and attempting to assassinate Hitler.
 

Sewblon

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Resident Evil cured my fear of zombies. I think we may be on to something.
 

Citrus

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I suppose being an unstoppable killing machine in the face of Nazis would make them less scary.
 

Naeberius

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saying that every one in the German army during WWII is like saying every Muslim is a terrorist. people do need to realize that atrocities are never committed by the majority, but by the vocal minority.
so this must be a win for video games, we cure fears.
NEXT STOP CURING CANCER!!
 

One Seven One

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drop2zero said:
I haven't played World at War yet, so someone clear this up for me: Does World at War show the terrible things that the Nazis did to the Jewish people? If it doesn't, then the game doesn't give a complete historically accurate picture of the Nazis. Therefore, how could this Rabbi be cured of his fear if all he faced was a watered down, inaccurate depiction of his true fear?
no they still do very bad things like in the first level.. well not to ruin it but there is quit a bit of blood... and fire


on topic:

take that jack thompson! you are wrong and always will be!
 

Jamash

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GyroCaptain said:
drop2zero said:
I haven't played World at War yet, so someone clear this up for me: Does World at War show the terrible things that the Nazis did to the Jewish people? If it doesn't, then the game doesn't give a complete historically accurate picture of the Nazis. Therefore, how could this Rabbi be cured of his fear if all he faced was a watered down, inaccurate depiction of his true fear?
The most important thing about the game in this case is that it moves them beyond perceived supernatural predators of the id to things which can be destroyed. A lot. It doesn't matter that the game doesn't depict the inner workings of a concentration camp, it matters that it shows ordinary petty enemies with rifles who run away when outmatched, etc.

In other words, regardless of the deeds of a few, they're seen to be just men. Nothing more.
That's all very well, but considering what you just said, how do you think he's going to react when he completes the game and unlocks the zombie mode?

In that mode he'll be facing a relentless horde of "supernatural predator" Nazis, not just men, which can't be stopped. The only type of progression in that mode is how long you last before they inevitably kill you.

If he's that easily influenced by 'horror' stories and a computer game, them I can imagine him having renewed bad Nazi dreams one he plays the zombie mode.
 

Booze Zombie

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Cheeze_Pavilion said:
No matter how evil or not it was, dropping bombs to end a war more quickly when the peace that follows involves helping them rebuild their country so that eventually you're importing cartoon porn from them =/= rounding people up to make sure they don't mix their genes with yours.
The A bomb only helps demonize the U.S in the eyes of the world. Japan was surrendering when they dropped the damn thing, it was completely unnecessary.
 

GyroCaptain

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Jamash said:
That's all very well, but considering what you just said, how do you think he's going to react when he completes the game and unlocks the zombie mode?

In that mode he'll be facing a relentless horde of "supernatural predator" Nazis, not just men, which can't be stopped. The only type of progression in that mode is how long you last before they inevitably kill you.

If he's that easily influenced by 'horror' stories and a computer game, them I can imagine him having renewed bad Nazi dreams one he plays the zombie mode.
Egad, that's going to be rough. Not having played the game, I had no idea. That's tragically hilarious.
Booze Zombie said:
The A bomb only helps demonize the U.S in the eyes of the world. Japan was surrendering when they dropped the damn thing, it was completely unnecessary.
Strongly debatable, there were factions within Japan who made a serious play to seize the emperor and prevent any discussion of surrender even AFTER the bomb was dropped. Serious contingency plans were drawn up in detail to fight until the last man on every island, which the military people weren't happy with but hadn't out and out opposed successfully. Either way, the nation was somewhat on the tipping point, but it gave the military commanders an excuse to finally oppose continued action without shame. Not only that, but it gave the world an eyeful of what the things could actually do; if not, it might have been deployed on a greater scale and with less restraint. I have to question anyone who believes the drop to be meaningless; it's simply not the case.
 

RogueDarkJedi

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zoozilla said:
That's kind of silly.

Now we're gonna start seeing psychologists use video games to help "troubled" individuals.

And the idea of a rabbi playing World at War is a funny thought in and of itself.
lol yeah. What's next? A mentally challenged person is cured by playing Psychonauts?

It's still good that this guy got over his fear.
 

Skizle

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This is a great example of how someone can benefit from videogame violence...as strange as it might sound. also IN YOU FACE JACK!