EA Predicts Price Cuts Will Drive Software Sales

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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EA Predicts Price Cuts Will Drive Software Sales


Electronic Arts [http://www.ea.com] Chief Financial Officer Eric Brown says the unprecedented length of the current console cycle means that while the majority of software sales growth is yet to come, it won't be driven by technology.

Speaking at the Wii [http://www.wedbush.com], on the other hand, has made it clear that such high-end hardware muscle isn't absolutely necessary for a console to achieve mainstream success

As a result, growth will be driven by other factors, including continued online innovation and, even more importantly, by future price cuts to game hardware, which he predicted will push software sales well beyond what's been seen so far. Using the original PlayStation as an example, Brown noted that only three percent of the software sold for the console was purchased when the system was available at its original price of $299, while almost half - 44 percent of "total lifetime units" - were sold once the price of the console dropped to $99 or less.

The PlayStation 2 experienced a similar phenomenon: While it managed 21 percent of its software sales at the launch price of $299, 45 percent came after the unit had reached $149 or less, an amount which is still growing. In the current generation of hardware, meanwhile, the Xbox 360 and PlayStation 3 had "rough parity" in the first half of 2008 but in the second half of the year the Xbox 360 enjoyed a "40-plus percent sales advantage... potentially as a result" of Microsoft's [http://www.microsoft.com] mid-year decision to reduce the price.

"The point here is that we've seen one major price drop thus far in this console cycle," Brown said. "We feel that we have a long ways to go, and a lot more of the unit sales will occur at the lower price points."

Source: Gamasutra [http://www.gamasutra.com/php-bin/news_index.php?story=22690]


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squid5580

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Feb 20, 2008
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I like that. A company who develops software telling people that the hardware needs a price drop to sell more. How about a price drop in software to boost sales? Especially when most games lately are falling in under 8 hours and just tacked on some generic multiplayer that only the dedicated achievement whores are willing to play after a week.
 

Nimbus

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Oct 22, 2008
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Khell_Sennet said:
...with the other half dying from our refusal to accept DRM...
Care to expand on this? I'm not really sure what you're driving at.
 

Frizzle

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Nov 11, 2008
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So a software publisher thinks that hardware prices should drop, in order to increase software sales? yeah.....
I'm thinking that changing the price of my games back to 40-50 US dollars would be a better move than cutting my console price by $100.
I buy the console 1 time. How many times do I buy games? Sounds like propaganda to me!!!

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squid5580 said:
I like that. A company who develops software telling people that the hardware needs a price drop to sell more. How about a price drop in software to boost sales? Especially when most games lately are falling in under 8 hours and just tacked on some generic multiplayer that only the dedicated achievement whores are willing to play after a week.
ninja!!!
 

9of9

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Feb 14, 2008
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Aside from the above-noted criticisms, this passage confuses me:

Malygris said:
Speaking at the PlayStation 3 [http://www.wedbush.com], obviously - have hit the technological wall. "There's just no broadly-available consumer viewing technology beyond HD," he said. "You have to be a PC technophile with an ultra high resolution monitor to get past that."
Um, what?

I honestly have no idea what he is talking about here. Which technological wall, specifically, have the two consoles hit? Their own? Conceivably, though graphics are getting better with newer games all the same, though slowly.

Ultimate technological wall? Umm, again, no. Pleeenty of improvement to be done in future consoles, we've not quite reached realism yet.

HD technological wall? In terms of resolution? Is that why he's talking about ultra-high resolution PC gamers now? I have a 42" HDTV with a native resolution of 1080p. Most state-of-the-art console games seem to upscale from sub-720p resolutions and without antialiasing, looking rather crap compared to anything my PC can output. I'm not talking about ultra-high resolution PC gaming, I'm talking about bog-standard HD.

So... what is he talking about? Can someone explain?