Wolfenstein 3D Now On iPhone

Keane Ng

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Wolfenstein 3D Now On iPhone



Id Software's groundbreaking first-person shooter is now available on the iPhone in a version coded and designed by none other than master programmer John Carmack himself.

How does a game like Seaman creator Yoot Saito's John Carmack [http://www.escapistmagazine.com/news/view/88704-Seaman-DS-In-the-Works] himself.

Carmack originally released the game yesterday in an open source version that was free and available to anyone with a jailbroken iPhone or iPod Touch, but now it's officially on Apple's App Store, and will cost you $4.99 for the six original Wolfenstein episodes, totaling 60 levels of classic Nazi killing.

The game features two control schemes, one with wholly touch-based inputs for moving and shooting, and another that uses the device's motion sensing for movement. For Carmack, discovering what works and what doesn't on an iPhone FPS was really the motivation behind the project. "The original point of this project was to investigate FPS control schemes for the iPhone, and a lot of testing was done with different schemes and parameters," Carmack wrote in his development notes [http://www.idsoftware.com/wolfenstein3dclassic/wolfdevelopment.htm]. "I was sort of hoping that there would be one 'obviously correct' way to control it, but it doesn't turn out to be the case."

Instead, Carmack sees the non-motion controls working for first-timers, and the tilt controls maybe later, since "I think it does add to the fun factor when you use it." Well, I'm no big fan of iPhone tilt controls, but it's probably better than what the ideas they scrapped. Carmack was apparently considering a tilt-to-shoot method or even using the iPhone's volume adjust switch as a fire button.

As for the rest of the game, aside from an added automap and nicer sound, it seems like they've kept most everything the same as it's ever been. Some things, like "getting the drop on a brown shirt just as he is pulling his pistol from the holster" or "rounding a corner and unloading your weapon on ... a potted plant" are timeless.

"Simplistic plays well on the iPhone," Carmack said. He also remarked that Doom would be getting an iPhone version soon as well.

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oliveira8

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*Sigh* iD...insted of trying to pick yourselfs from the ground and release again great games, you waste time and money on this stuff....
 

ElArabDeMagnifico

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Whatever, wouldn't it be cool to play Wolf 3D on the road? - or at school/work? I don't care if it's on the DS or the iPhone, Wolfenstein 3D is handheld material.
 

cleverlymadeup

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RAKtheUndead said:
chimmers said:
Looks good fun, but I wish I could have it for free instead of £2.99
You know what? On every other mobile OS, you probably could, because Wolfenstein's source code was released under the GPL, and every other mobile OS isn't crippled with DRM to the point where it's impossible (and illegal!) to release open-source software on it.
ummm so do you want to just retract that piece of FUD right now or will i have to prove you wrong about that?

cause i'm sure you already know that Wolfenstein 3d is GPL AND you can dl the source for it [ftp://www.idsoftware.com/idstuff/wolf3d/wolf3d_iphone_v1.0_src.zip] AND it's on the iphone app store

so if it's illegal to release FOSS software how is that on there? guess you were wrong about it being illegal
 

cleverlymadeup

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RAKtheUndead said:
Can you do anything with that source-code once you get it, though? Unlikely, unless you get the development tools, and other limits of the operating system would likely conspire to make it very difficult to make that source code work - like limited access to the underlying base and limited abilities for file transfer of certain game files. As for the purchased version, you're not purchasing Wolfenstein under the GPL; you're purchasing it under Apple's rules. You can't buy Wolfenstein 3D under the GPL while it's on the App Store - that bit is illegal at least.
actually you can modify the code since it is under the GPL already, hence why id has allowed you access to the code of it

as for purchasing it, you are buying it under the GPL but thru Apple's service not Apple's license

you are sadly confusing GPL license with the ability to charge money for something, which you are allowed to do with something under the GPL. the restrictions with the GPL come with the ability to modify the code and the ability of it, if i wanted to make a program under the GPL i can charge what ever i want for it as long as i hand out the source code, i don't even have to offer binaries, just the code