Mirror's Edge Dev Enjoying The New EA

Keane Ng

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Mirror's Edge Dev Enjoying The New EA



DICE are enjoying their parent company's new approach to intellectual properties and creative ideas, saying that the focus on quality is definitely the right direction.

The Electronic Arts we know today sure is a far cry from the "evil EA" of yore. Last year, they put out two new IPs in Mirror's Edge and Dead Space. And even in the midst of a catastrophic economic meltdown worldwide, CEO John Riccitiello has continually asserted [http://www.escapistmagazine.com/news/view/88837-EA-No-Conflict-Between-Creativity-and-Profitability] that he believes "there is no inherent conflict between great creativity and achieving strong profitability."

That philosophy isn't just high talk from the mouth of a CEO - it seems that it's really being felt at the ground zero of game development, the studios themselves. "On a daily basis you can definitely feel the sheer interest in making good new IPs, good games, quality; that DICE is recognised for being DICE the studio and not just part of a big company," DICE creative director Lars Gustavsson told Eurogamer [http://www.eurogamer.net/articles/dice-feels-good-under-riccitiellos-ea].

Putting an emphasis on quality over sheer profitability might seem like a shaky proposition in today's economy, but DICE agrees with Riccitiello that this is the way to go. "[Look at] Dead Space and everything," Gustavsson said. "It's definitely the right direction and I'm happy to see that people recognize it."

Contrary to the common wisdom that a small group of creative individuals can't flourish in a mega-corporation, Gustavsson says that DICE has benefited greatly from the resources that only a huge company like EA can provide. Case in point: the company's "creative director class" that takes place four times a year. ""I get to sit down and discuss all of these things with, you know, 20 other creative directors from different studios, and that's an enormous possibility for us as a small studio, since it's hard to find a design class to be honest!" he said.

So, has EA really changed? Well, not entirely, Gustavsson thinks, but it's getting there. "I think that the EA you see today - and I hear that from basically everyone on the outside - is a different EA, and yes, change doesn't come overnight, but I think we're starting to see the fruit of this process," he said. Hopefully that fruit contains another Mirror's Edge.



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johnman

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I dont see any reason to belive they've changed.
So they absorbed so many companies they can talk to each other? That does'nt make up for all the franchises they have ruined.
 

Gladion

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Okay, you can continue to hate EA, just because they're EA.


Since Army of Two, I knew they had changed, otherwise they wouldn't have drawn the game back for a few more months of development after the test versions were sent to gaming magazines but I digress


From a purely economical standpoint, they've done the right choice. Since the game systems are now ultimately divided into "for hardcore gamers" and "for casual gamers" you will most definetly make the games that are "for hardcore gamers" the way the nerds keep whining about, i.e. innovative or at the very least no sequel/remake. On the other hand, you can make cheap Wii games that make a lot of profit. Besides, they're one of the biggest companies in the world, they can afford testing shit and creating new genres.
 

KDR_11k

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Keane Ng said:
Putting an emphasis on quality over sheer profitability might seem like a shaky proposition in today's economy,[..]
Quality over profitability? Did you miss the part two paragraphs earlier where Ricitiello says he doesn't see that as a conflict? In fact I wouldn't be surprised if he determined that quality may be the best way to increase profitability.
 

samsonguy920

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Quality should be the main emphasis to attaining profitability. EA's had some winners and some losers, and I hope the word of a new approach towards intellectual properties that wasn't elaborated on in the article is a hint that EA's draconian tools to such are gone. Much as I would love to play Spore, I will not be letting big brother intentionally in my computer.
 

9of9

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I think there's no doubt that we're seeing a different EA. I just hope this approach will work out for them financially in the long run, without having to revert back to their old selves. If you want proof, look at Sims 3 being released sans-DRM. Sure, they continue to make dick-moves (how about disabling that f***ing DRM on the titles they previously screwed up), but, then, so do most companies.
 

UltraBlumpkin

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It sounds like when Google says "Do No Evil". You want to believe them, but you know that it doesn't apply to most of the company.
 

Odjin

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Hehe... EA and quality... I don't know why but those two don't get along with each other like cats and dogs. I would not give a dime about that statement. They promised a lot so far and held next to nothing.
 

RebornKusabi

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I guess sheep will still say that EA is "teh evils!!1", I personally will say that they are slowly but surely changing back to how they were pre-2000. I understand that video game nerds need a badguy to root against and they still do... Activison/Blizzard is not only the NEW EA, but they are actually worse than EA has ever been.

Need proof? Look up the massive debacle that is the EA vs. Activision conflicts over Brutal Legend or look at how Starcraft 3 is now three seperate games instead of just ****ing one.
 

Playbahnosh

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Nice marketing catch, guys, but I won't fall for it this time. Fool me once...

Sneaky double-talk, that's what this is. I don't hate EA because they're EA, I hate them because they are greedy bastards hellbent on dominating the whole fucking games industry by all means necessary. They'd even lie, boldfaced. Like they are doing now...
 

KDR_11k

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9of9 said:
I think there's no doubt that we're seeing a different EA. I just hope this approach will work out for them financially in the long run, without having to revert back to their old selves. If you want proof, look at Sims 3 being released sans-DRM. Sure, they continue to make dick-moves (how about disabling that f***ing DRM on the titles they previously screwed up), but, then, so do most companies.
I suspect that may have more to do with the Sims target audience than DRM, the people who buy Sims probably don't all have internet.

EA has been the forefront of innovation about two decades ago as unbelievable as it may sound. Now they're actually becoming more willing to try new ideas and, well, it was very unexpected to see EA collaborate with Spielberg and produce... Boom Blox.