Marvel vs. Capcom 2 On XBLA/PSN This Summer
The ride that Capcom's been taking us on is finally over. Marvel vs. Capcom 2 has been confirmed for a summer release on XBLA and PSN, and it'll be sporting a few significant upgrades as well.
Finally, after years of evidence piling up, you can say it without a disclaimer: Marvel vs. Capcom 2 will be re-released [http://www.capcom-unity.com/sven/blog/2009/04/27/wheres_yo_curleh_mustache_yes_mvc2_is_real] on Xbox Live Arcade and PlayStation Network. After a week-long countdown, Capcom unveiled the game earlier today. So, what's the deal? Well, if you were hoping for a HD Remix of the game, you might be a bit disappointed, but for everyone else, the package sounds pretty sweet.
The biggest addition to the game is online multiplayer, which will use the same acclaimed netcode that Super Street Fighter 2 Turbo HD Remix featured. Capcom says that we're "pretty much assured the best fighting game net code ever created for consoles." Multiplayer will feature a lobby system with quarter matches, and there will be detailed leaderboards and stat tracking.
Now, the game hasn't gotten an HD upgrade per se, but it will make some visual leaps into the HD era. Firstly, the field of view for the game is in widescreen (which you can see in the trailer here [http://www.tu4ar.com/]), though the gameplay itself will take place in a 4:3 field. You can opt to just view the game in 4:3 with borders, as well. As for how it looks, the game sports two upscaling options for the sprites, as well as a "classic" option that leaves things un-upscaled for hardcore purists.
Marvel vs. Capcom 2 will come with all characters unlocked, which will remove the mindless tedium of the unlocking all 56 characters from the original game.
Furthermore, the game will also feature a new remix soundtrack for those who don't like the jazzy stylings of the original tunes (and if you do, you're simply tasteless), music volume controls, and a custom soundtrack option.
Summer seem too far away? PSN will receive an exclusive demo [http://blog.us.playstation.com/2009/04/27/marvel-vs-capcom-2-revealed-demo-exclusive-to-psn/] later this week featuring a handful of characters and stages and local versus matches. The demo will hit on April 30, while no word was given on an Xbox Live release.
The game will be priced at $15 on PSN and 1200 Microsoft Points on Xbox Live.
So, I guess this means that Capcom and Marvel worked out their licensing issues to get this game out. From the way Capcom says it, it sounds like it was quite the battle. So, if the two were able to hammer out a deal for MvC2, doesn't that mean they can do the same for Marvel vs. Capcom 3? We can only hope.
Oh yeah, I almost forgot: Is Mahvel baybee! [http://www.youtube.com/watch?v=sZZUMjoxfZA]
Permalink
The ride that Capcom's been taking us on is finally over. Marvel vs. Capcom 2 has been confirmed for a summer release on XBLA and PSN, and it'll be sporting a few significant upgrades as well.
Finally, after years of evidence piling up, you can say it without a disclaimer: Marvel vs. Capcom 2 will be re-released [http://www.capcom-unity.com/sven/blog/2009/04/27/wheres_yo_curleh_mustache_yes_mvc2_is_real] on Xbox Live Arcade and PlayStation Network. After a week-long countdown, Capcom unveiled the game earlier today. So, what's the deal? Well, if you were hoping for a HD Remix of the game, you might be a bit disappointed, but for everyone else, the package sounds pretty sweet.
The biggest addition to the game is online multiplayer, which will use the same acclaimed netcode that Super Street Fighter 2 Turbo HD Remix featured. Capcom says that we're "pretty much assured the best fighting game net code ever created for consoles." Multiplayer will feature a lobby system with quarter matches, and there will be detailed leaderboards and stat tracking.
Now, the game hasn't gotten an HD upgrade per se, but it will make some visual leaps into the HD era. Firstly, the field of view for the game is in widescreen (which you can see in the trailer here [http://www.tu4ar.com/]), though the gameplay itself will take place in a 4:3 field. You can opt to just view the game in 4:3 with borders, as well. As for how it looks, the game sports two upscaling options for the sprites, as well as a "classic" option that leaves things un-upscaled for hardcore purists.
Marvel vs. Capcom 2 will come with all characters unlocked, which will remove the mindless tedium of the unlocking all 56 characters from the original game.
Furthermore, the game will also feature a new remix soundtrack for those who don't like the jazzy stylings of the original tunes (and if you do, you're simply tasteless), music volume controls, and a custom soundtrack option.
Summer seem too far away? PSN will receive an exclusive demo [http://blog.us.playstation.com/2009/04/27/marvel-vs-capcom-2-revealed-demo-exclusive-to-psn/] later this week featuring a handful of characters and stages and local versus matches. The demo will hit on April 30, while no word was given on an Xbox Live release.
The game will be priced at $15 on PSN and 1200 Microsoft Points on Xbox Live.
So, I guess this means that Capcom and Marvel worked out their licensing issues to get this game out. From the way Capcom says it, it sounds like it was quite the battle. So, if the two were able to hammer out a deal for MvC2, doesn't that mean they can do the same for Marvel vs. Capcom 3? We can only hope.
Oh yeah, I almost forgot: Is Mahvel baybee! [http://www.youtube.com/watch?v=sZZUMjoxfZA]
Permalink