id Focused on Game Development, Not Engine Licenses
id Tech 5 [http://www.idsoftware.com], the company will continue to make a priority of developing games rather than licensing the engine.
While id is moving beyond its well-established roots as a PC developer with "seamless" support for the Doom [4] [http://www.xbox.com], which are both id Tech 5 games, are certainly our top priorities."
"It's been more of kind of actually going out and targeting developers, or responding to their requests and actually going out and actually working with them on an individual basis, as opposed to a more kind of marketed, kind of broader approach," he continued. "Our philosophy on that has been that we'd rather have a small number of good-fit, high-quality developer licensees than a bunch that aren't really good fits or that may not be that bright of a licensee anyway."
Hollenshead also said that while id hasn't done much to promote software licenses so far, the development process is proceeding well and the technology is essentially proven. "The main things has been getting the tech to the 'done' stage, where things aren't moving around, and people can set expectations about how they're going to do their budgets," he said. "It's to that point. There's no significant engineering risk about whether things will work or not."
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id Tech 5 [http://www.idsoftware.com], the company will continue to make a priority of developing games rather than licensing the engine.
While id is moving beyond its well-established roots as a PC developer with "seamless" support for the Doom [4] [http://www.xbox.com], which are both id Tech 5 games, are certainly our top priorities."
"It's been more of kind of actually going out and targeting developers, or responding to their requests and actually going out and actually working with them on an individual basis, as opposed to a more kind of marketed, kind of broader approach," he continued. "Our philosophy on that has been that we'd rather have a small number of good-fit, high-quality developer licensees than a bunch that aren't really good fits or that may not be that bright of a licensee anyway."
Hollenshead also said that while id hasn't done much to promote software licenses so far, the development process is proceeding well and the technology is essentially proven. "The main things has been getting the tech to the 'done' stage, where things aren't moving around, and people can set expectations about how they're going to do their budgets," he said. "It's to that point. There's no significant engineering risk about whether things will work or not."
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