ACE Team Talks Zeno Clash 2

Keane Ng

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Sep 11, 2008
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ACE Team Talks Zeno Clash 2



Fresh off the success of their quirky first-person brawler Zeno Clash, ACE Team is already hard at work on the sequel, which they say, is going to take an open-ended approach but retain the games' trademark flair for the bizarre.

The guys over at ACE Team sure are quick to the draw - less than a month after the first Zeno Clash was released, the studio was ready to announce [http://www.escapistmagazine.com/news/view/91819-Zeno-Clash-2-Is-Already-In-The-Works] the sequel. I suppose they wanted to get a head start on the game and figured why not announce it, because from the sound of things, Zeno Clash 2 is going to be a lot more ambitious than its predecessor.

The biggest difference between the first game and the second, ACE Team's Carlos Bordeu told Eurogamer [http://www.eurogamer.net/articles/zeno-clashs-ace-team-interview?page=2], is the new open-ended and non-linear structure of the game. Exploration, Bordeu thinks, is "a gameplay feature in itself," especially in Zeno Clash's bizarre and surreal world, which is a far cry from a standard fantasy setting.

"We've all seen Lord of the Rings and lots of Dungeons & Dragons. But in Zeno Clash you have forests with colorful trees that aren't from the real world," Bordeu said. "The plants don't look like plants and the cities are like nothing you've seen. Exploration becomes even more interesting when you're in a world you don't expect."

Don't expect anything as expansive as Oblivion, and do expect the game to retain its focus on the first-person combat that gave its gameplay identity to match its aesthetic. "A lot of people appreciated Zeno Clash for its combat mechanics and we don't want to lose those fans," Bordeu said. "But by adding large, explorable areas and making the game bigger and spreading out the combat, I think we can get to a point where the game will become more interesting rather than less interesting."

So this surely means that ACE Team, a self-described "small developer," has made enough dough with its first game, if they're making the sequel already, right? Bordeu can't talk figures, but what he "can say is that the curve has been constant for us with less drop-off than big-budget games." A veritable indie success story. See kids, you can make games with weird-looking creatures and pig punting and get away with it! Tell that to your mom who says you'll never get anywhere with these videogames.

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ElArabDeMagnifico

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I couldn't think of a better world to explore.

I also like the sound of this being multiplat because it shows ACE is working their way up. Usually I don't like the sound of things being multiplat because I'm afraid of "compromises".

(I heard it's going to XBL)
 

Keane Ng

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I'm guessing we'll hear something about the XBLA version of the first game sometime soon, while the second one will probably be multiplatform from the beginning.
 

Artheval_Pe

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It's nice to see the success of a studio that tries to create a really unique world. I haven't played Zeno Clash yet, but I will, and it's a very good thing that they continue to work on this franchise.

I hope that it'll show other developpers that they can take some risks in their art style, and that they don't have to release only gritty first person shooters with a convenient art style based on real places and military tech.
 

In Limbo

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Zeno Clash was a great game. The world and art were so vivid and compelling - beautiful yet slightly disturbing. The story too, was gorgeous as it slowly unraveled and you started to get a grounding in what was going on. The only problem was the linearity, so if they're going to let us explore that place at our leisure, I'm really, really keen.