RIP, The Last Great Indie
A lament for the last indie powerhouse becoming another cog in the machine.
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A lament for the last indie powerhouse becoming another cog in the machine.
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They are still around, but they don't want our money anymore. Its the people who DONT go to places like the Escapist who they are trying to get money from.FloodOne said:Nintendo is the last development house from the golden age.
But Nintendo is giant, so it may not be the same thing.
id was always a powerhouse, and I don't see that changing any time soon. Their games may not be particularly complicated, but they do what they need to: they're good, solid, and all-round fun. Sometimes, that's all a game needs to be.Radeonx said:And hopefully id will still be a powerhouse.
I did. It was a very solid old-school fast-paced type of shooter in a way that was refreshing compared to slower paced shooters like Halo, Killzone and the others. I wasn't really expecting much after Doom 3 to be honest but Quake 4 basically was what Doom 3 should've been.Anachronism said:Incidentally, am I the only one who actually liked Quake 4?
I dug Quake 4 too. Like you said, not high art - but fun. The biggest problem with the game was that they spoiled the best part (Strogification) in the previews. If that had been a surprise twist I think it would have really grabbed people.Woe Is You said:I did. It was a very solid old-school fast-paced type of shooter in a way that was refreshing compared to slower paced shooters like Halo, Killzone and the others. I wasn't really expecting much after Doom 3 to be honest but Quake 4 basically was what Doom 3 should've been.Anachronism said:Incidentally, am I the only one who actually liked Quake 4?
The multiplayer was nice too, though it was just copy-pasted from Quake 3. You can't fail there.
I certainly that was major idiocy on the part of pretty much everybody. The manual spoiled it, the box spoiled it, the site I bought it from spoiled it... there was virtually no way of avoiding it being spoiled. I found the game itself fun, but not special. Shortly before getting it, I had been playing Fear, so the gunplay didn't spark as much. Plus I think by this time I'd gotten Body Horror fatigue from various games I'd been playing, so some of the set design manage to be both squicky and tiresome.Shamus Young said:I dug Quake 4 too. Like you said, not high art - but fun. The biggest problem with the game was that they spoiled the best part (Strogification) in the previews. If that had been a surprise twist I think it would have really grabbed people.Woe Is You said:I did. It was a very solid old-school fast-paced type of shooter in a way that was refreshing compared to slower paced shooters like Halo, Killzone and the others. I wasn't really expecting much after Doom 3 to be honest but Quake 4 basically was what Doom 3 should've been.Anachronism said:Incidentally, am I the only one who actually liked Quake 4?
The multiplayer was nice too, though it was just copy-pasted from Quake 3. You can't fail there.
Oh, if only this were true! :-(Of course, this is a stupid and terrible idea. The four new musicians would have no better odds at success than any other four guys trying to get into the business.