maddawg IAJI said:
Doug said:
The_root_of_all_evil said:
Doug said:
To be honest, I found the Path a poor game; you get lost and end up looping in circles so much, I ended up with a bad case of simulation sickness from the samey woods and so forth. A simple minimap could have at least allowed me to see where the hell I was going, rather than just having one pop up every 30 minutes for all of 3 seconds. It might sound like a petty gripe, but getting lost in the forest for 2 hours, constanting getting stuck in a circle of area's you've already been is a sign of a poor design.
Now this sounds like a game versus story problem. You sound like you went in expecting a game, because from what you've described, that's EXACTLY how the girl should feel. Constantly getting stuck in a circle of areas. And a minimap would have totally destroyed the atmosphere.
I'm pretty sure the girl was meant to be feeling terror and fear or at least lost; I was feeling bored, annoyed, and increasingly motion sick after the 5th attempt escape the loop so I could find the items they expect you blind explore for.
See there's only one problem. Your goal is to get to grandma's house. Meaning the compass would constantly be pointing to grandma's house. And anyone who read the reviews for it knows Grandma's house causes you to fail.A map would also be useless as the game is meant to be set in the woods. NO ONE MAPS THE WOODS!
Well, 2 things then:
1) Compasses point NORTH. They don't have to point to ingame objects, they can point to fixed directions. At least that way I could see if I was changing direction enough to go where the brief glimpses of the map showed.
2) Yeah, but no-one see's a map overlayed onto their vision every 200 steps either, so maybe we shouldn't apply real world logic to this, hmmm?