Wii MotionPlus Too Sensitive?

Logan Westbrook

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Feb 21, 2008
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Wii MotionPlus Too Sensitive?


The Wii MotionPlus, which significantly increases the sensitivity of the Wii's motion controls, may work a little too well according to an EA Developer.

Speaking to Tech Radar [http://www.techradar.com/news/gaming/consoles/ea-nintendo-s-wii-motionplus-is-over-responsive--590232], Thomas Singleton, prodicer for EA's Grand Slam Tennis on the Wii said that the add-on was so effective that it actually was 'overly responsive at times.' Grand Slam Tennis, along with the Wii version of Tiger Woods 2010 can make use of the MotionPlus, despite the add-on not being available at the moment.

"It truly is giving you that one-to-one control movement of your arm motion and then mapping it directly to that one-to-one movement of your character on screen," said Singleton, "at times it's overly responsive. It had so much fidelity that at times we have limited that fidelity to make it a compelling experience and giving you full total control."

A release date for the add-on has yet to be announced, but it sounds like it could use some fine tuning before the general public gets its hands on it.

Source: via 1up [http://www.1up.com/do/newsStory?cId=3173582]



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sunami88

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Jun 23, 2008
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I think this is a good thing - developers can scale back the sensitivity (dead zones and the like) during play testing/patches.

Too sensitive means it can be dialled back in game. Not sensitive enough means they failed again. It's good to see them clear the bar this time, hopefully the overall quality of the games will be next...
 

Jumplion

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Mar 10, 2008
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So, we're back at square one?

Before, if you flicked the controller around, it would either A)Not register or B)Do a move that you didn't want to do.

Now, if you flick the controller around it will either A)Not register because you didn't do it exactly right or B)Do something completely different because the motion was slightly different.

Irony?
 

fix-the-spade

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Feb 25, 2008
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Jumplion said:
Now, if you flick the controller around it will either A)Not register because you didn't do it exactly right or B)Do something completely different because the motion was slightly different.
Don't worry, 18months from now Wii turgid+ will be released for a reasonable price, reducing the sensitivy of your motion plus to allow greater precsion!
 

Retodon8

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Jun 25, 2008
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Correct me if I'm wrong, but hasn't calibrating controllers been around for forever?
My mouse must also be too sensitive going by his logic, because I have to dial back on in-game sensitivity to be able to use it properly.
I'm not sure if his statement was meant as something positive or negative about the MotionPlus, but it just makes it sound like they had no idea what they were doing. :)
 

super_smash_jesus

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Dec 11, 2007
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fix-the-spade said:
Jumplion said:
Now, if you flick the controller around it will either A)Not register because you didn't do it exactly right or B)Do something completely different because the motion was slightly different.
Don't worry, 18months from now Wii turgid+ will be released for a reasonable price, reducing the sensitivy of your motion plus to allow greater precsion!
nice, I laughed pretty good reading this.
 

TxMxRonin

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Jan 1, 2009
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I can't use the Wii controller cause I have nerve damage in my arm and it wont stay steady.
 

KDR_11k

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Feb 10, 2009
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nilcypher said:
A release date for the add-on has yet to be announced, but it sounds like it could use some fine tuning before the general public gets its hands on it.
How so? They adjusted it in their software to whatever they needed, sounds like the hardware is working fine for them. Better to have it more sensitive and allow devs to dampen it if desired than to have it be inaccurate and miss movements the dev might want. Also from what that guy said they're using gesture input, not 1:1 so maybe that affects his statement as well.
 

SpiritMacardi

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Feb 4, 2008
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Remember, this is EA we're talking about. They're generally too inept to handle anything over an Atari 2600 controller.
 

NinjaKirby1322

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Feb 25, 2009
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Well, at least the MotionPlus does what it's supposed to, right? Just add an option where the user can adjust the sensitivity in game, and the problem's solved.