I think WAR's flopping had less to do with WoW (though WotLK didn't *help*) and more to do with WAR being a kind of mediocre game.Kellerb said:Warhammer online would be more succesful, and therefore the world is better
I think you're exaggerating just a tiny little bit. There are certainly unsoloable quests in WotLK, and last I checked I still need a minimum of 9 others to tackle any of the endgame content.tehroc said:It would be a grand world with MMO games with communities worth wasting my time away in. The genre wouldnt be dominated by mouth breathing mendicants begging for everything to be handed to them win or lose. Innovation has become a thing of the past in MMO designers, every one of them hoping to get a piece of the WOW pie. Designers post WOW are afraid to try anything else.
MMOs have degenerated into SPORPGs. Of course theres other people in these worlds, but heaven forbids they have an impact on my gameplay. Oh shit now if have to depend on another person to finish a quest, they run and cry to forums shouting bloody murder.
What were you playing before WoW? In EQ, EQ2, CoX, Guild Wars the only time I sat calling LFG was with my cleric, and that never lasted longer than 5 minutes. Most characters could easily solo as long as you knew where. And I'd much rather have to sit facing a wall with a Continual Chain Heal going than be screamed at for "MORE DOTS!".CantFaketheFunk said:But needing to sit around for an hour spamming LFG to just go out and level isn't fun. Sure, it works when you can get a group, but when you can't it's just frustrating. Eliminating that requirement is probably the best thing WoW ever did.
Er, I think you're missing the part where tens of millions of people started playing MMOs that would have never touched the genre otherwise. So no, it's a significant net gain.The_root_of_all_evil said:If WoW hadn't been developed though, there wouldn't have been the move away from EQ2/EQ, and CoX etc. would have had more subscribers.
The one point about thousands of stories that would have been lost is met by the thousands of stories that were lost from groups splitting.
So...the real difference between a world with WoW and a world without WoW, is just...WoW.
Nothing more, nothing less - on average.
Well, that's your problem thenAnd I'd much rather have to sit facing a wall with a Continual Chain Heal going than be screamed at for "MORE DOTS!".
I'm not sure if that is due to WoW though, or just due to the money being put into it. Even from a WoW fan like yourself, WoW doesn't really do anything levels better than games that came before it. Counter Strike brought millions to the FPS genre, but is that a significant gain?CantFaketheFunk said:Er, I think you're missing the part where tens of millions of people started playing MMOs that would have never touched the genre otherwise. So no, it's a significant net gain.
But that's what I said? I've never run into a game yet where that does happen, and I've played a lot of MMOs. It's perfectly easy to level straight to 50 in CoX solo, but more fun in a group. It's "just" possible as a EQ Cleric, but Clerics get groups easily anyway.making a game where you have to rely on finding a group to do the simplest things like advance is simply not fun, and it relies on having a thriving server population in the first place. God, if WoW needed a party to level up, you'd be screwed in the 30s-60s.