So you make that the hardmode encounter. If the director thinks that things are going too smoothly and dishes out a new bag of tricks, then the loot quality is increased to compensate.Nanaki316 said:Just to be boring and agreeable yes it is a good idea in theory and again as said already high end raiders and the best guilds on each server would ***** hideously.
Is Left 4 Dead just a social experiment, then?DObs said:For this to work I think WoW would need to decide once and for all what it wants to be, a game or a social experiment. I stopped playing WoW a while back because everything became dumbed down so anybody *ANYBODY* could play, get kitted and get in raids, which ment 90% of the time your grouping with complete retards. While I get the whole 'whats the point in coding things if only the best get to play it' which makes all the sence in the world to most people and when your trying to get ppl to pay a subscription is the best way forward, to me, a gamer who bought a Game because he likes the challenge of A GAME with *GAMEPLAY* its a bit like saying 'why do you need to do QCF+P to do a fireball when everyone could just press a fireball button instead?' This AI director would be a fun idea if the idea was to just to sit around chatting with your mates online to a backdrop of a bunch of avatars having an epic battle - but then it wouldnt be a real game, it would be mafia wars/farmville with pretty(ish) graphics which is whats its on its way to becoming anyway.
I take flak from some "Serious" raiders for not taking the easy Destruction DPS for a warlock, but a couple guys know I'm smart and good at both taking direction and learning fights fast, and I end up in their raids as often as possible. It's just a matter of finding the right group.DaxStrife said:Man, I love that idea; the inability for anyone to get in on the raids and harder dungeons is part of what killed my enjoyment of WoW in the end. I played a combat warrior which somehow made me a pariah: I was having fun, but nobody wanted me on their raid teams. Because I didn't try to fit their ideal forms for party structure {a rogue for damage, a warrior for tanking) it was like I was blacklisted just for playing the game my way. If there were an AI system in place so any team of almost any skill-set/equipment level could come together and fight and still get a rewarding challenge, I'd be all over it.
Making the game more accessible is akin to making it play itself? I'm sorry, but I have an issue with your statement. Just because it doesn't have your hardcore NESesque difficulty doesn't mean it's no longer a game. Take a look at chess for example, everyone can make the same moves just as easily as the grand masters, but it's the strategy behind them that makes all the difference. Games shouldn't be about "do I have the exact timing to pull off this combo/this move" and should be more about "which move should I use in this specific situation" something that L4D's AI Director, for example, pulls off marvelously.DObs said:For this to work I think WoW would need to decide once and for all what it wants to be, a game or a social experiment. I stopped playing WoW a while back because everything became dumbed down so anybody *ANYBODY* could play, get kitted and get in raids, which ment 90% of the time your grouping with complete retards. While I get the whole 'whats the point in coding things if only the best get to play it' which makes all the sence in the world to most people and when your trying to get ppl to pay a subscription is the best way forward, to me, a gamer who bought a Game because he likes the challenge of A GAME with *GAMEPLAY* its a bit like saying 'why do you need to do QCF+P to do a fireball when everyone could just press a fireball button instead?' This AI director would be a fun idea if the idea was to just to sit around chatting with your mates online to a backdrop of a bunch of avatars having an epic battle - but then it wouldnt be a real game, it would be mafia wars/farmville with pretty(ish) graphics which is whats its on its way to becoming anyway.
I think this is a more practicle application. Why not have an AI director so that when you enter an area your attacked intelligently by the inhabitants and not have you ponderously pace through one after another *slightly* different bosses who all happily wait in a que and allow you to beat the one before it without ever doing anything.squid5580 said:I want to play a game that is the reverse of what you explained. I wanna see the boss target teh most critical party members not the least critical ones. It always ticks me off when playing an rpg that the critters seem to pick random characters when you have one doing heavy damage and another healing. And the rest are just kinda hanging out. I want an AI director with a sense of self preservation. Not one who will be sure I always win.
I have to agree with you 100%. I want a challenge when I play a game, not to be spoon fed gratification and since I'm an elitist I defiantly don't want other less skilled / dedicated people to reap the same rewards I do for a fraction of the work.DObs said:For this to work I think WoW would need to decide once and for all what it wants to be, a game or a social experiment. I stopped playing WoW a while back because everything became dumbed down so anybody *ANYBODY* could play, get kitted and get in raids, which ment 90% of the time your grouping with complete retards. While I get the whole 'whats the point in coding things if only the best get to play it' which makes all the sence in the world to most people and when your trying to get ppl to pay a subscription is the best way forward, to me, a gamer who bought a Game because he likes the challenge of A GAME with *GAMEPLAY* its a bit like saying 'why do you need to do QCF+P to do a fireball when everyone could just press a fireball button instead?' This AI director would be a fun idea if the idea was to just to sit around chatting with your mates online to a backdrop of a bunch of avatars having an epic battle - but then it wouldnt be a real game, it would be mafia wars/farmville with pretty(ish) graphics which is whats its on its way to becoming anyway.
I agree 100% with another poster twice in one day and its not the same person either, there must be something in the water lol.squid5580 said:I want to play a game that is the reverse of what you explained. I wanna see the boss target teh most critical party members not the least critical ones. It always ticks me off when playing an rpg that the critters seem to pick random characters when you have one doing heavy damage and another healing. And the rest are just kinda hanging out. I want an AI director with a sense of self preservation. Not one who will be sure I always win.