18-Hour Final Fantasy XI Boss Induces Puking

God's Clown

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Aug 8, 2008
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This reminds me of that boss from FF12, yahzmat? Yeah...boss that takes what, 6 hours to kill, if your lucky? Godly bosses are cool and all that, but seriously, they should only take an hour tops.

A WoW raid instance such at Temple Keep can be done is 2-3 hours, Black Temple would probably take 4-6. SSC would take 3-5. Basically, you could do 3 out of the top 4 raid instances in WoW, and that boss STILL wouldn't be dead.
 

Llasnad

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Aug 6, 2008
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This is just the most ridiculous thing I have ever seen. I am lucky if I find 4 hours worth of time a day to play CoH, let alone 18 straight. I just cant imagine it.
 

NukaCola23

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Aug 12, 2008
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This goes back to the question of what an MMO should be from a design standpoint. Is an MMO strictly a game, with achievable goals, defeatable enemies, and purely design for gameplay? Or should it be designed to reflect a somewhat believable world, one that may include such situations, immortals that could be theoretically challenged but nigh impossible to beat. While not the best gameplay mechanic it falls under the design of the fiction and environment.
 

BlakeA

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Aug 13, 2008
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It's really scary to think that people would've considered that sort of thing 'fun'. I'll stick to games that at least have /reasonable/ goals.

You know somewhere a developer is sitting smugly knowing that their creature is such a success, even at the expense of members of its playerbase.
 

Cid Silverwing

Paladin of The Light
Jul 27, 2008
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This whole story screams EPIC FAIL on Square's side. They need to hypernerf that boss down to a 15-minute fight AT WORST.
 

Susan Arendt

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Jan 9, 2007
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runtheplacered said:
I remember buying FFXI.. installing it.. played it for an hour. Uninstalled it. Threw it away.
Mine's still sitting on a shelf, but other than that, our experiences were fairly identical.
 

ElArabDeMagnifico

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Dec 20, 2007
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OK guys, remember, this is totally reasonable.......if every registered user fights this guy at the same time!

Seriously it sounds like the only way to do it.
 

SenseOfTumour

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Jul 11, 2008
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To me, as a WOW player (lolnubcasualloletc, that's got that out of the way, I really dont think it's good to have any kinda of game have areas more than a couple of hours long without being able to save.

It's bad enough with quite casual friendly content in WOW like Karazhan, the first 10 man end game dungeon, where you need 10 people to stay 2-4 hours, and that place allows you to save your progress after certain bosses, there's 21 bosses in that dungeon, if I remember rightly.

For a single fight to last more than an hour is ridiculous to me tho, you're asking a whole group of people to not lose concentration for a moment, after all.

And really, 18 hour fight? That's the kind of tales the mass media will love...
'Killer pervert video game encourages YOUR children to play for days on end without any breaks, yes, all video games will stop your child doing school work, and make them take up drugs and murder.'

I'm just running the fact that one game has a long boss fight thru the handy 'FOX NEWS' headline generator.
 

Agent00abe

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Jun 16, 2008
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SenseOfTumour post=7.68303.627105 said:
To me, as a WOW player (lolnubcasualloletc, that's got that out of the way, I really dont think it's good to have any kinda of game have areas more than a couple of hours long without being able to save.

It's bad enough with quite casual friendly content in WOW like Karazhan, the first 10 man end game dungeon, where you need 10 people to stay 2-4 hours, and that place allows you to save your progress after certain bosses, there's 21 bosses in that dungeon, if I remember rightly.

For a single fight to last more than an hour is ridiculous to me tho, you're asking a whole group of people to not lose concentration for a moment, after all.

And really, 18 hour fight? That's the kind of tales the mass media will love...
'Killer pervert video game encourages YOUR children to play for days on end without any breaks, yes, all video games will stop your child doing school work, and make them take up drugs and murder.'

I'm just running the fact that one game has a long boss fight thru the handy 'FOX NEWS' headline generator.
And what a glorious generator that is :D
 

ZakuII

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Apr 8, 2008
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Ah but the prestige among the community of nerds.

This sort of boss is a fantastic thing in my opinion. I'd be happier to spend 18 hours fighting a single boss than 18 hours grinding for levels. Sadly the order is non negotiable. Very, very few people will ever accomplish this which is what makes it gold in a world of MMO's where everyone is 'special'. Reaching a point where your players physically have to suffer and endure to win is sort of a new benchmark. Much like chess, you can be the greatest genius but if your opponent can stall you may lose your concentration, and then he can beat you with his superior stamina reserves. Like i said before, it's pure gold to pit people against AI in this sort of fight, which will never tire.
 

Piemaster

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Apr 22, 2008
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You'd think an 18 hour long boss would have a cooler name than "Pandemonium Warden" ...
 

irrelevantnugget

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Mar 25, 2008
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Piemaster post=7.68303.627290 said:
You'd think an 18 hour long boss would have a cooler name than "Pandemonium Warden" ...
Yeah, something like "Piemaster" would've been more fitting.

Or... VOICE MAN. (If you get this, you deserve a cookie)

At any rate: 18 hours? Oh wow. Even if they knew they'd have a long fight, this is just ridiculous.
 

poleboy

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May 19, 2008
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ZakuII post=7.68303.627276 said:
Ah but the prestige among the community of nerds.

This sort of boss is a fantastic thing in my opinion. I'd be happier to spend 18 hours fighting a single boss than 18 hours grinding for levels. Sadly the order is non negotiable. Very, very few people will ever accomplish this which is what makes it gold in a world of MMO's where everyone is 'special'. Reaching a point where your players physically have to suffer and endure to win is sort of a new benchmark. Much like chess, you can be the greatest genius but if your opponent can stall you may lose your concentration, and then he can beat you with his superior stamina reserves. Like i said before, it's pure gold to pit people against AI in this sort of fight, which will never tire.
I completely agree. The suspension of disbelief that most MMO's require (everything respawns as soon as you look the other way) is just staggering. I love the idea that there is an almost unbeatable end boss, instead of one that gets his ass handed to him on a daily basis and everyone just accepts this as a part of the game (I'm looking at you, Ilidan).
The only reason these people played for 18 hours and got sick is because they've bought in to the stupid MMO tradition of placing you in an environment where everyone around you (other players that is) are potentially just as good as you or better, but still try to convince you that you are some sort of special hero who can beat every monster in the game whenever you feel like it or get a few friends together to help.
 

snuffler

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Jun 4, 2008
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Most of you neglected to realize that they only fought the boss for 18 hours, they didn't actually kill it...
 

Andy Chalk

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Nov 12, 2002
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Any boss fight that drags on for more than 18 minutes makes me want to puke.

I hate boss fights.
 

Rabid Toilet

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Mar 23, 2008
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I think the fact that they put an 18+ hour fight into the game is fantastic. It's not like you're required to fight it, it's there if you really want to take that time and effort, and everyone else can skip it without consequences. It's good to see a game where the truly hardcore of MMO nerds can accomplish something that most users can't, unlike most other MMO's, where defeating even gods comes down to simply grinding enough.
 

Saevus

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Jul 1, 2008
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'Okay, so, everyone ready?'
'Yep.'
'Sure.'
'Hold on, I'm putting my hospital, the pizza place, and my roommate's cell on speed dial.'