Aye, Ah well. At least a demo to toy with!Aedes said:Aww, shame.
I like this kind of games. I was hoping for a good review. Can't win all of them. :s
Silly me, I thought the art in this game was the stunning backgrounds and genuinely amazing/twisted character designs. And that the gameplay was clicking around solving puzzles.Noelveiga said:Ther "art" in a game is called "gameplay".
Anyway, yeah, I've been dancing around Machinarium for a while but, like Axel & Pixel, it seems like the kind of game that gets praise for its looks and its arthouse ambitions than for its merit as a game. Which is no guarantee that it's going to be a bad game, either.
I loved every pixel of that game, only thing bad about it is the fact that it is so damn short!Have you ever had a game that you really, really wanted to like, but just couldn't?
I care to disagree, but see where you're coming from. In my opinion, art can add to the overall gameplay experience, but when taken as separate entities the act of pointing and clicking in this game is not very good, or very fun. Clicking around in the environments is, however. Hence why I think the art is fantastic; but the gameplay isn't.Noelveiga said:No, no, no.
See, that's the artwork in the game, as there is artwork in a comic book, but just as the comic book is a narrative form of expression, games are an interactive form of expression. If the gameplay doesn't make you feel something, there is no videogame-as-art. It may be art as an interactive painting or video exhibition, but not art as a videogame.
Of course, the visuals will help, just like the energy of a live concert helps deliver the music, but you'll agree that the live performance isn't the art in the music, but rather the composition and execution of the piece. Otherwise, the concert would be a live happening or theater session that happens to be set to music.
Very much agreed. It also fit in well with the art style, which greatly reminds me of Dr. Seuss' nonsensical buildings.HerrShmidt said:I actually liked not knowing exactly what was going on: it lent an air of mystery and left some of the interpretation of this world up to the player.